Amit.TS
Amit.TS

Reputation: 917

I get an error "None of the input catalogs contained a matching launch image" in xCode5-iOS7

I'm trying to define launch images. Probably only one image is missing.

I'm following the instructions from this site Create launch images in different sizes for different devices

So I have 7 images with the required size. But when I drag them to LaonchImages sheet it requires 8 images...the one that is missing is called "iPhone Portrait 2x" and according to the details pane I found its size 640x960 and I added it.

sill I'm getting the error - and the compilation fails...

Upvotes: 89

Views: 59799

Answers (11)

Sludge
Sludge

Reputation: 7462

I ran into this issue using Flutter and IconKitchen for the icon. Make sure your icon assets are in the ios/Runner/Assets.xcassets/AppIcon.appiconset directory. I also had to run flutter clean and flutter pub get afterward.

Upvotes: 0

Abdullah Umer
Abdullah Umer

Reputation: 4644

The Launch Image asset has been deprecated. I deleted the Launch Image asset but then I was getting compilation error.

In order to fix the error, the Launch Image asset catalog name has to be removed from Build Settings.enter image description here

Upvotes: 19

Alexandru
Alexandru

Reputation: 81

With xcode 11.3.1 you have to select the project file and after that, select the target in question, and in the General tab under "App Icons and Launch Images" select as shown bellow. enter image description here

Upvotes: 0

Borzh
Borzh

Reputation: 5215

I could solve this by going to Build Settings of my target, searching for word "launch", then removing (using Backspace) "Asset Catalog Launch Image Set Name", that was set to LaunchImage.

Upvotes: 10

Pradeep Reddy Kypa
Pradeep Reddy Kypa

Reputation: 4022

This generally happens when you have accidentally deleted Assets.xcassets. You need to follow the below steps.

  1. Right click on Assets.xcassets and select Show File Inspector.
  2. Check if the desired target has been checked under Target Membership.
  3. If its unchecked, Please select the target for which you need the Assets to be used.
  4. Clean and Build the App.

Upvotes: 1

itsViksIn
itsViksIn

Reputation: 702

For me the problem occurred when i have added a new watch target. Even though i had AppIcon set i was getting the error, i fixed it by removing the reference of asset catalog and added it back, you can do it by deleting the reference and add it back.

Upvotes: 2

galactikuh
galactikuh

Reputation: 805

My LaunchImage file had been deleted and I had to add a new one in my xcassets.

Go to your images.xcassets. If there is no LaunchImage listed on the left, click the plus button at the bottom and navigate to new iOS launch image. enter image description here

Upvotes: 19

Rem-D
Rem-D

Reputation: 675

We had our Asset Catalog Launch Image Set Name set in our project target. After removing this from the target and instead setting it in our project it compiled fine.

Upvotes: 5

Lukas Kalinski
Lukas Kalinski

Reputation: 2243

In my case the problem was solved by removing the reference to Images.xcassets and then add it to the project again.

I'm not sure what caused the problem, but it may have something to do with the fact that I moved the assets "file" from one Xcode group to another, which would be weird as the file's path remained the same, but that was also the only thing I did with the file...

Upvotes: 3

user3540599
user3540599

Reputation: 721

Select project file and then select target in question. In General tab there is in app icons and launch images launch image source should be "Use assets category" enter image description here

Upvotes: 25

Desmond
Desmond

Reputation: 5011

Select your project, go to Build Settings, search for AppIcon-2 and change it into AppIcon and you will be fine.

enter image description here

Upvotes: 148

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