Reputation: 688
I'm trying to update my app for iOS 7 with Xcode 5.0.
Everything works fine, but when I archive then validate I get these messages:
Invalid Image Path - No image found at the path referenced under key CFBundleIcons': 'APP-ICON-57'
I've tried to remove and add the images, have manually edited my info.plist
, renamed images, add .png
to the key, etc. Nothing seems to work. Please help, I'm about one day into getting through this silly issue.
Upvotes: 43
Views: 37901
Reputation: 608
I had same issue and fixed a different solution which is not all other from above.
My solution was image format. I received an image with .png extension but the image is not png. It was .psd file... This error is same with all other. Should be careful it.
Upvotes: 0
Reputation: 567
I wanna share my solution, too because all these answers did not help me really.
I had the same problem just in my case it was Icon 29x29 and 40x40.
First of all funny thing. If you wanna able to READ the entire error message (yea Epic Fail Apple Xcode 8) in my case the first Error message was cut, I could not even read it fully, create your App with
Xcode -> Archive -> Export
and then create your file and then verify it
Xcode -> Application Loader -> import and upload to App Store
Only there you will see all error messages in full length.
anyhow let's assume you know which Icons are wrong
You have to go the folder Project Folder and then in my case it was
Unity-iPhone-> Images.xaccets->AppIcon.appiconset -> Contents.json
Open that file and simply delete all image objects that was shown in the error message
in my case
{
"filename" : "Icon-Small.png",
"idiom" : "iphone",
"scale" : "1x",
"size" : "29x29"
},
{
"filename" : "[email protected]",
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
},
{
"filename" : "[email protected]",
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
},
{
"filename" : "Icon-Small-80.png",
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"filename" : "Icon-Small-120.png",
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
}
NOW IMPROTANT You have to Shut XCode 8 because if you try to save the file it WILL NOT WORK. Even if you click Save anyways (what a epic fail Apple) it will not do. So you think you saved but you did not . . . it took me hours to figure this out because I thought that XCode was rebuilding the json file automatically.
so that was my fix :)
Hope it helps for anyone
Upvotes: 0
Reputation: 5340
This worked for me
If you generate Icons using Prep App or https://makeappicon.com/
You might get this Error
If you are not developing App for Car Play or Apple Watch Or Mac it's better to remove its corresponding icons and uncheck them
To remove and uncheck them from Xcode :
=> Click on the Property Tab on Right-Hand side
=> Goto the Third Sub Tab
=> Uncheck Car Play [ ] All
=> Apple Watch -> None
=> Uncheck Mac [ ] All
Upvotes: 1
Reputation: 19802
Make sure that this image is a members of target you are building:
Also be aware that names are case sensitive.
Upvotes: 29
Reputation: 6322
In my Cordova 6 / iOS 4 project in xCode 9 I needed to go to ProjectName.plist under the resources folder. There was a key named Icon which had the offending Icon.png value beside it. Deleted the key and now all working.
Upvotes: 5
Reputation: 161
it's working
https://developer.apple.com/library/ios/qa/qa1686/_index.html
go to your project "Info" tab
and Remove the properties of “Icon file” and “Icon files”
Upvotes: 8
Reputation: 728
I had this problem and it turned out the affected image was of type JPEG even though the extension was PNG.
Check it under document type in Preview.
Upvotes: 1
Reputation: 7292
I have met this problem in Xcode 7.
When I check the Apple official documentation for the app icon:
https://developer.apple.com/library/ios/qa/qa1686/_index.html
I checked very icon and the exactly size,I have set all we can set the icon,I have solved this problem at last.
Upvotes: 0
Reputation: 904
I had this problem, and I for the appIcon60x60 file. I found that my appicon60@2x was a 60x60 file when it should have been a 120x120 file.
The carplay icon had a similar problem. While Xcode says it's a 1x file, it's actually a 2x file. So when i created and appicon120@2x file where the image was 240x240, it corrected the problem. This is a defect in Xcode as it should have indicated a 2x file instead of 1x.
In summary, if you are getting this error, check that the actual image sizes match up with the corresponding icon.
Upvotes: 0
Reputation:
If it happens with 120x120 icon, just delete it from images.xcassets.
Upvotes: 2
Reputation: 39
I had the same problem, and I solve it by uncheck the carPlay from Images.xcassets.
Go to Images.xcassets then choose appIcon, then uncheck carPlay
Upvotes: 3
Reputation: 355
If you get an error AppIcon 120x120 not found in Xcode 6,
1. click images.xassets which is located left side right under Main.storyboard.
2. You should see bunch of same icons in different size.
3. At the bottom, find one that says CarPlay iOS 8 120pt.
4. Delete this icon and leave it blank.
Problem solved!
Upvotes: 28
Reputation: 5936
iOS 8/xCode 6 answer, if you get an error AppIcon 120x120 not found, uncheck the car play icon in xcode's AppIcon set. Assuming you're not using car play of course
Upvotes: 136
Reputation: 315
I encountered the same problem. The solution is to look under the "Supporting Files" and "foobar-info.plist" file (see attached). Under the Icon Files if you click the down arrows, you will come across the offending file names.
Upvotes: 16