Reputation: 3965
In my iOS game, I am trying to move an object along a path (see below):
I want to move the triangle above around to the bottom of the box.
But I don't know how to use CGPathRefs very well. Here is what I am trying:
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddArc(path, NULL, 20, 0, 20, 0, M_PI/2, NO);
SKAction *moveTriangle = [SKAction followPath:path asOffset:YES orientToPath:YES duration:1.0];
[self.triangle runAction:moveTriangle];
And I keep getting odd results. Can anybody help me adjust my path to match the image above? Thanks!
Upvotes: 2
Views: 588
Reputation: 19946
Using prototypical's idea
// will arc around this sprite for demo
SKSpriteNode *boxOrange = [SKSpriteNode spriteNodeWithColor:[UIColor orangeColor] size:CGSizeMake(30, 30)];
boxOrange.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:boxOrange];
SKSpriteNode *heroSprite = [SKSpriteNode spriteNodeWithColor:[UIColor blueColor] size:CGSizeMake(70, 70)];
CGFloat offeset = 150; // change as required, ie bring hero closer to rotn point
heroSprite.position = CGPointMake(-offeset, heroSprite.position.y);
SKSpriteNode *guideContainer = [SKSpriteNode spriteNodeWithColor:[SKColor purpleColor] size:CGSizeMake(3, 3)];
// for full effect - change guide container to clearColor
// otherwise good for seeing where rotation point will occur
[guideContainer addChild:heroSprite];
[self addChild:guideContainer];
guideContainer.position = boxOrange.position;
[guideContainer runAction:[SKAction rotateToAngle:1.57 duration:3.0 shortestUnitArc:YES]];
// just found shortestUnitArc action .. this will be handy for at times
Upvotes: 2