Reputation: 11
I have the following code:
position(0,0).
move(f):-
position(X,Y),
number(X),
number(Y),
Y is Y+1,
X is X+1.
but when i call move(f) it returns false. number(X) and number(Y) returns true but whem i add the other two lines the function doesn't work. what's the problem?
Upvotes: 1
Views: 635
Reputation: 4098
Elaborating on some of the comments your question has received, variables in Prolog stand for a possible instantiation of a single value, just like variables in mathematics and mathematical logic, and once they are instantiated within a context they must remain consistent. If we're dealing with a formula 0 = (a + b) - (a + b)
, we know that it can only express its intended sense if any value assigned to the first a
is also assigned to the second. That is, we can substitute any value for a
, but it must be the same value throughout. Prolog works with variables in this same way. If x = x + 1, then 2 = 3; but then math would be broken.
Addressing mat's caution against using dynamic predicates, here is a possible way of handling moves, but accomplished by passing around a list of previous moves. With this method, the most recent move will always be the first element of List in the compound term moves(List)
.
Supposing the current history of moves is as follows:
moves([position(0,0), position(0,1), position(1,1)]).
move/3
takes a direction, a complex term representing the previous moves, and tells us what the updated list of moves is.
move(Direction, moves([From|Ms]), moves([To,From|Ms])) :-
move_in_direction(Direction,From,To).
move_in_direction/3
takes a direction, and a position, and tells us what the next position in that direction is:
move_in_direction(left, position(X1,Y1), position(X2,Y1)) :- X2 is X1 - 1.
move_in_direction(right, position(X1,Y1), position(X2,Y1)) :- X2 is X1 + 1.
move_in_direction(up, position(X1,Y1), position(X1,Y2)) :- Y2 is Y1 + 1.
move_in_direction(down, position(X1,Y1), position(X1,Y2)) :- Y2 is Y1 - 1.
Notice that, using this method, you get a back-trackable history of moves for free. I'd imagine you could use this in interesting ways -- e.g. having the player explore possible series of moves until a certain condition is met, at which point it commits or backtracks. I'd be interested to know what kind of solution you end up going with.
Upvotes: 1