Reputation: 9935
I'm using GKPeerPickerController and GKSession classes and I'm trying to send rather large amount of data (appr 20 mb, images). The problem is that when I send more then, say 10 megabytes the appropriate delegate method of the receiver (- (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context;
) simply does not getting called. Is there some size restrictions? There is no completion handlers or errors returned. The data is sent to nowhere...I have another question also - is it possible to notify the sender that the data is received? (So that I can send queued packages). Thanks in advance!
Added This method forms a dictionary with objects which I want to send
- (void)sendQuiz:(id<BlitzModelQuizProtocol>)quiz {
if ([quiz.backgroundType intValue] == BackgroundTypeUser) {
NSMutableDictionary * background = [NSMutableDictionary new];
NSString * filePath = [[BUIFileManager sharedInstance] filePathWithFileName:quiz.backgroundPath];
NSData * imageData = [NSData dataWithContentsOfFile:filePath];
[background setObject:imageData forKey:kQuizBackgroundImage];
[background setObject:quiz.backgroundPath forKey:kQuizBackgroundName];
[self.objectsToSend setObject:background forKey:kQuizBackground];
}
for (id<BlitzModelQuestionProtocol>question in quiz.questions) {
// Improve this logic when answers become > 1
if ([question.smileyType intValue] == SmileyTypeCustom) {
NSMutableArray * customSmiles = [NSMutableArray new];
for (id<BlitzModelAnswerProtocol>answer in question.answers) {
NSLog(@"smiley is: %@", answer.smiley);
NSMutableDictionary * smiles = [NSMutableDictionary new];
NSString * filePath = [[BUIFileManager sharedInstance] filePathWithFileName:answer.smiley];
NSData * imageData = [NSData dataWithContentsOfFile:filePath];
[smiles setObject:answer.smiley forKey:kSmileName];
[smiles setObject:imageData forKey:kSmileImage];
[customSmiles addObject:smiles];
}
[self.objectsToSend setObject:customSmiles forKey:kCustomSmiles];
}
}
NSArray * statistics = [self statisticsForQuizId:quiz.objectId];
if ([statistics count] > 0) {
NSMutableArray * blitzStatistics = [NSMutableArray new];
for (id<BlitzModelStatisticProtocol>stat in statistics) {
BlitzStatistic * statistic = [[BlitzStatistic alloc] initWithObject:stat];
[blitzStatistics addObject:statistic];
}
[self.objectsToSend setObject:blitzStatistics forKey:kStatiscticObjects];
}
else {
BlitzQuiz * quizModelObject = [[BlitzQuiz alloc] initWithObject:quiz];
[self.objectsToSend setObject:quizModelObject forKey:kQuizObject];
}
NSData * data = [NSKeyedArchiver archivedDataWithRootObject:self.objectsToSend];
[self sendDataToPeers:data];
}
This is my sendData
method:
- (void) sendDataToPeers:(NSData *) data {
NSString * title;
if (self.currentSession) {
NSError * error = nil;
if ([self.currentSession sendDataToAllPeers:data
withDataMode:GKSendDataReliable
error:&error]) {
NSLog(@"quiz sent");
}
else {
NSLog(@"error desc is: %@", [error localizedDescription]);
}
}
}
The method - (BOOL)sendDataToAllPeers:(NSData *)data withDataMode:(GKSendDataMode)mode error:(NSError **)error
returns YES
with no error (it's nil). What am I doing wrong?
Added
Sometimes the data is received successfully though sendData still returns NO without any error. Neither of delegate methods that handle error is getting called.
Upvotes: 0
Views: 577