Reputation: 1501
Need Help in accessing the function friend declared in Class_D from main. Guidance to proceed.
/* Main.cpp */
#include <iostream>
#include "types.h"
#include "Class_A.h"
#include "Class_C.h"
int main()
{
cout << " Project started" << endl;
/* Creating Obj of Class A */
A obj1;
/* Accessing Funcition of Class C through A */
obj1.SetFuncA();
/* How to access GetFuncD(); from main*/
cin.get();
return 0;
}
/* types.h */
#ifndef TYPES_H
#define TYPES_H
#include <iostream>
#include <stdlib.h>
#define ENAB_FRIEND_CLASS(x) friend class x
using namespace std;
typedef unsigned int U32;
typedef unsigned short U16;
typedef unsigned char U8;
typedef int S32;
typedef short S16;
typedef char S8;
#endif
/* Class_A.h*/
#ifndef CLASS_A_H
#define CLASS_A_H
class D;
class A {
private :
int i;
int j;
public :
A(); /* Default Constructor */
~A(); /* Default Destructor */
void SetFuncA();
int GetFuncA();
friend int D::FGetFuncD(D &obj);
protected:
};
#endif
/* Class_D.h */
#ifndef CLASS_D_H
#define CLASS_D_H
class D {
private :
int i;
int j;
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
void FGetFuncD(D &obj);
protected:
};
void FGetFuncD(D &obj)
{
cout << "\n i " << obj.i << endl;
cout << "\n i " << obj.j << endl;
}
#endif
/* Class_A.cpp */
#include "Class_A.h"
#include "types.h"
#include "Class_C.h"
A :: A()
{
cout << "Default CTOR Called\n" << endl;
}
A :: ~A()
{
cout << "Default DTOR Called\n" << endl;
}
void A::SetFuncA()
{
int ret = 0;
cout << "\n SetFuncA " << endl;
/* Creating Object of class C in Class A*/
C Obj2;
/* Setting Private members */
Obj2.SetFuncC();
/* Calling Function of class C in Class A */
ret = Obj2.GetFuncC();
cout << " M = " << ret << endl;
/* Dynamically Allocate memory for Class C */
C *ptr = new C();
/* Accessing private members of Class C */
ptr->m =20;
/* Accessing Public Function of Class C*/
ret = ptr->GetFuncC();
cout << " M = " << ret << endl;
/* Accessing Enum */
ptr->m_bLEVEL = ptr->KN_LEVEL_1;
cout << " ENUM = " << ptr->m_bLEVEL << endl;
}
int A::GetFuncA()
{
cout << "\n GetFuncA " << endl;
}
/* Class_D.cpp*/
#include "types.h"
#include "Class_D.h"
D :: D()
{
cout << "Default CTOR Called\n" << endl;
}
D :: ~D()
{
cout << "Default DTOR Called\n" << endl;
}
void D::SetFuncD()
{
cout << "\n SetFuncD " << endl;
i = 30;
}
int D::GetFuncD()
{
cout << "\n GetFuncD " << endl;
return i;
}
Please guide me the modification need to be done to access the private member of class_d with friend function.
I am trying to explore the feature of friend function. And i have added the Class_A.cpp/.h Class_D.cpp/.h and main.cpp.
Upvotes: 0
Views: 329
Reputation: 314
A friend function is a function that is not a member of a class but has access to the class's private and protected members. So, your class D should change from:
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
void FGetFuncD(D &obj);
to:
public :
D(); /* Default Constructor */
~D(); /* Default Destructor */
void SetFuncD();
int GetFuncD();
friend void FGetFuncD(D &obj); /* changed to friend function */
Here's pretty good documentation for it from Microsoft.
Then, in main, you can just call FGetFuncD without an instantiated object of D.
int main()
{
D obj2;
obj2.SetFuncD();
int i_of_obj2 = FGetFuncD(obj2); /*using GetFuncD WITHOUT calling on a D object*/
cout << "i_of_obj2: " << i_of_obj2 << endl;
cin.get();
return 0;
}
The output should be: i_of_obj2: 30
Upvotes: 1