Reputation: 15488
How can I create a Lua-object like this:
players = {
{
pos = {x=12.43,y=6.91},
backpack = {22,54},
health = 99.71
name = "player1"
},
{
pos = {x=22.45,y=7.02},
backpack = {12,31},
health = 19.00
name = "player2"
}
}
in my C++ sourcecode with values that are taken from variables of my c++ code?
In the end it needs to be available to all scripts of course.
Upvotes: 2
Views: 455
Reputation: 867
You can register a function to create players objects from a lua table.
player = {}
toplayer(player)
Upvotes: 1
Reputation: 2235
This is not tested code but I think you can understand the main idea.
int i = 0;
lua_newtable(L);
lua_newtable(L);
lua_newtable(L);
lua_pushnumber(L, 12.43); lua_setfield(L, -2, "x");
lua_pushnumber(L, 6.91 ); lua_setfield(L, -2, "y");
lua_setfield(L, -2, "pos");
lua_newtable(L);
lua_pushnumber(L, 22); lua_rawseti(L, -2, 1);
lua_pushnumber(L, 54); lua_rawseti(L, -2, 2);
lua_setfield(L, -2, "backpack");
lua_pushnumber(L, 99.71); lua_setfield(L, -2, "health");
lua_pushstring(L, "player1"); lua_setfield(L, -2, "name");
lua_rawset(L, -2, i++);
// same next player
Upvotes: 2