Kenny Winker
Kenny Winker

Reputation: 12087

Changing my CALayer's anchorPoint moves the view

I want to alter the anchorPoint, but keep the view in the same place. I've tried NSLog-ing self.layer.position and self.center and they both stay the same regardless of changes to the anchorPoint. Yet my view moves!

Any tips on how to do this?

self.layer.anchorPoint = CGPointMake(0.5, 0.5);
NSLog(@"center point: %f %f", self.layer.position.x, self.layer.position.y);
self.layer.anchorPoint = CGPointMake(1, 1);
NSLog(@"center point: %f %f", self.layer.position.x, self.layer.position.y);

The output is:

2009-12-27 20:43:24.161 Type[11289:207] center point: 272.500000 242.500000
2009-12-27 20:43:24.162 Type[11289:207] center point: 272.500000 242.500000

Upvotes: 136

Views: 74346

Answers (14)

Pavel Sharanda
Pavel Sharanda

Reputation: 944

Basically, CALayer.position is the coordinates of the layers’s anchorPoint in its superlayers’s coordinate system. That is why changing anchorPoint doesn't change layer's position.

enter image description here

The coordinates of anchorPoint in layer's own coordinate system can be calculated as:

anchorPointCoordinate.x = layer.anchorPoint.x * layer.bounds.size.width 
anchorPointCoordinate.y = layer.anchorPoint.y * layer.bounds.size.height

enter image description here

Based on this knowledge you can do all the adjustments needed for your layout.

Upvotes: 0

yoAlex5
yoAlex5

Reputation: 34175

iOS CALayer anchorPoint and position

[iOS CALayer]

CALayer.anchorPoint is a source for UIView.anchorPoint uses Unit coordinate spaceAnout to specify internal point which will be used in geometric manipulations(like transsformations)

CALayer.position is a source for UIView.center uses Point-based coordinate systems to reflect a CALayer.anchorPoint in superview's coordinate systems

Simple rules:

  • when you change CALayer.anchorPoint, and based on CALayer.position(and additional parameters like CALayer.bounds, transforms...) content will be redrawn
  • when you change CALayer.position content will be moved to a new point

Example:

  • step 1. We have a UIView frame: CGRect(origin: CGPoint(x: 50, y: 60), size: CGSize(width: 200, height: 300)) and anchorPoint = CGPoint(x: 0.5, y: 0.5)// by default
  • step 2. Let's change anchorPoint = CGPoint(x: 0, y: 0)

sorce code:

//step 1
let viewA = UIView(
    frame: CGRect(
        origin: CGPoint(x: 50, y: 60),
        size: CGSize(width: 200, height: 300)
    )
)
viewA.anchorPoint = CGPoint(x: 0.5, y: 0.5) //by default

viewA.translatesAutoresizingMaskIntoConstraints = false
viewA.backgroundColor = .gray
self.view.addSubview(viewA)

//step 2
viewA.anchorPoint = CGPoint(x: 0, y: 0)

Based on this information and answering for the question - you should recalculate CALayer.position after changing CALayer.anchorPoint.

Upvotes: 0

joqqy
joqqy

Reputation: 410

Let a be the center of the layer in terms of anchorPoint coords (0.5, 0.5). Think unit coordinates/or uv coords if you are familiar with Metal/Vulkan/OpenGL/DirectX. Let n be the new anchor position (x, y). Let d be the dimensions of the bounds of the layer, (width, height).

Then to move back the layer to its original position after a layer anchorPoint position change, compute the offset vector from a to n multiplied by d: v = d(n-a). So then, to get your layer back to it's original position, add offset vector to the layer.position: layer.position += v

Swift/iOS

let vx = (layer.anchorPoint.x - 0.5) * layer.bounds.width
let vy = (layer.anchorPoint.y - 0.5) * layer.bounds.height
layer.position.x += vx
layer.position.y += vy

Your view.center moves when the layer.position changes(and vice versa) if the layer is the view's backing layer. If it was a sublayer.position, then that would not move view.center. So if in the above code, the layer was the view's backing layer, I could have offset view.center instead of layer.position, both would have worked.

Upvotes: 0

Fried Rice
Fried Rice

Reputation: 3693

There is such a simple solution. This is based on Kenny's answer. But instead of applying the old frame, use it's origin and the new one to calculate the translation, then apply that translation to the center. It works with rotated view too! Here's the code, a lot simpler than other solutions:

func setAnchorPoint(anchorPoint: CGPoint, view: UIView) {
   let oldOrigin = view.frame.origin
   view.layer.anchorPoint = anchorPoint
   let newOrigin = view.frame.origin

   let translation = CGPoint(x: newOrigin.x - oldOrigin.x, y: newOrigin.y - oldOrigin.y)

   view.center = CGPoint(x: view.center.x - translation.x, y: view.center.y - translation.y)
}

Upvotes: 18

Magnus
Magnus

Reputation: 2137

I had the same problem. Brad Larson's solution worked great even when the view is rotated. Here is his solution translated into code.

-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
    CGPoint newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x, 
                                   view.bounds.size.height * anchorPoint.y);
    CGPoint oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x, 
                                   view.bounds.size.height * view.layer.anchorPoint.y);

    newPoint = CGPointApplyAffineTransform(newPoint, view.transform);
    oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform);

    CGPoint position = view.layer.position;

    position.x -= oldPoint.x;
    position.x += newPoint.x;

    position.y -= oldPoint.y;
    position.y += newPoint.y;

    view.layer.position = position;
    view.layer.anchorPoint = anchorPoint;
}

And the swift equivalent:

func setAnchorPoint(anchorPoint: CGPoint, forView view: UIView) {
    var newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x, view.bounds.size.height * anchorPoint.y)
    var oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x, view.bounds.size.height * view.layer.anchorPoint.y)

    newPoint = CGPointApplyAffineTransform(newPoint, view.transform)
    oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform)

    var position = view.layer.position
    position.x -= oldPoint.x
    position.x += newPoint.x

    position.y -= oldPoint.y
    position.y += newPoint.y

    view.layer.position = position
    view.layer.anchorPoint = anchorPoint
}

SWIFT 4.x

func setAnchorPoint(anchorPoint: CGPoint, forView view: UIView) {
    var newPoint = CGPoint(x: view.bounds.size.width * anchorPoint.x,
                           y: view.bounds.size.height * anchorPoint.y)


    var oldPoint = CGPoint(x: view.bounds.size.width * view.layer.anchorPoint.x,
                           y: view.bounds.size.height * view.layer.anchorPoint.y)

    newPoint = newPoint.applying(view.transform)
    oldPoint = oldPoint.applying(view.transform)

    var position = view.layer.position
    position.x -= oldPoint.x
    position.x += newPoint.x

    position.y -= oldPoint.y
    position.y += newPoint.y

    view.layer.position = position
    view.layer.anchorPoint = anchorPoint
}

Upvotes: 211

Kenny Winker
Kenny Winker

Reputation: 12087

The key to solving this was to use the frame property, which is weirdly the only thing that changes.

Swift 2

let oldFrame = self.frame
self.layer.anchorPoint = CGPointMake(1, 1)
self.frame = oldFrame

Swift 3

let oldFrame = self.frame
self.layer.anchorPoint = CGPoint(x: 1, y: 1)
self.frame = oldFrame

Then I do my resize, where it scales from the anchorPoint. Then I have to restore the old anchorPoint;

Swift 2

let oldFrame = self.frame
self.layer.anchorPoint = CGPointMake(0.5,0.5)
self.frame = oldFrame

Swift 3

let oldFrame = self.frame
self.layer.anchorPoint = CGPoint(x: 0.5, y: 0.5)
self.frame = oldFrame

EDIT: this flakes out if the view is rotated, as the frame property is undefined if a CGAffineTransform has been applied.

Upvotes: 48

iMaddin
iMaddin

Reputation: 992

Here is user945711's answer adjusted for NSView on OS X. Besides NSView not having a .center property, the NSView's frame doesn't change (probably because NSViews do not come with a CALayer by default) but the CALayer frame origin changes when the anchorPoint is changed.

func setAnchorPoint(anchorPoint: NSPoint, view: NSView) {
    guard let layer = view.layer else { return }

    let oldOrigin = layer.frame.origin
    layer.anchorPoint = anchorPoint
    let newOrigin = layer.frame.origin

    let transition = NSMakePoint(newOrigin.x - oldOrigin.x, newOrigin.y - oldOrigin.y)
    layer.frame.origin = NSMakePoint(layer.frame.origin.x - transition.x, layer.frame.origin.y - transition.y)
}

Upvotes: 6

BigMountainStudio.com
BigMountainStudio.com

Reputation: 17560

Edit and See UIView's Anchor Point Right on Storyboard (Swift 3)

This is an alternate solution which allows you to change the anchor point through the Attributes Inspector and has another property to view the anchor point for confirmation.

Create new file to include in your project

import UIKit

@IBDesignable
class UIViewAnchorPoint: UIView {

    @IBInspectable var showAnchorPoint: Bool = false
    @IBInspectable var anchorPoint: CGPoint = CGPoint(x: 0.5, y: 0.5) {
        didSet {
            setAnchorPoint(anchorPoint: anchorPoint)
        }
    }

    override func draw(_ rect: CGRect) {
        if showAnchorPoint {
            let anchorPointlayer = CALayer()
            anchorPointlayer.backgroundColor = UIColor.red.cgColor
            anchorPointlayer.bounds = CGRect(x: 0, y: 0, width: 6, height: 6)
            anchorPointlayer.cornerRadius = 3

            let anchor = layer.anchorPoint
            let size = layer.bounds.size

            anchorPointlayer.position = CGPoint(x: anchor.x * size.width, y: anchor.y * size.height)
            layer.addSublayer(anchorPointlayer)
        }
    }

    func setAnchorPoint(anchorPoint: CGPoint) {
        var newPoint = CGPoint(x: bounds.size.width * anchorPoint.x, y: bounds.size.height * anchorPoint.y)
        var oldPoint = CGPoint(x: bounds.size.width * layer.anchorPoint.x, y: bounds.size.height * layer.anchorPoint.y)

        newPoint = newPoint.applying(transform)
        oldPoint = oldPoint.applying(transform)

        var position = layer.position
        position.x -= oldPoint.x
        position.x += newPoint.x

        position.y -= oldPoint.y
        position.y += newPoint.y

        layer.position = position
        layer.anchorPoint = anchorPoint
    }
}

Add View to Storyboard and set the Custom Class

Custom Class

Now set the New Anchor Point for the UIView

Demonstration

Turning on the Show Anchor Point will show a red dot so you can better see where the anchor point will be visually. You can always turn it off later.

This really helped me when planning transforms on UIViews.

Upvotes: 4

Charles Robertson
Charles Robertson

Reputation: 1820

Expanding on Magnus' great & thorough answer, I have created a version that works on sub layers:

-(void)setAnchorPoint:(CGPoint)anchorPoint forLayer:(CALayer *)layer
{
    CGPoint newPoint = CGPointMake(layer.bounds.size.width * anchorPoint.x, layer.bounds.size.height * anchorPoint.y);
    CGPoint oldPoint = CGPointMake(layer.bounds.size.width * layer.anchorPoint.x, layer.bounds.size.height * layer.anchorPoint.y);
    CGPoint position = layer.position;
    position.x -= oldPoint.x;
    position.x += newPoint.x;
    position.y -= oldPoint.y;
    position.y += newPoint.y;
    layer.position = position;
    layer.anchorPoint = anchorPoint;
}

Upvotes: 0

AJ9
AJ9

Reputation: 1276

For Swift 3:

func setAnchorPoint(_ anchorPoint: CGPoint, forView view: UIView) {
    var newPoint = CGPoint(x: view.bounds.size.width * anchorPoint.x, y: view.bounds.size.height * anchorPoint.y)
    var oldPoint = CGPoint(x: view.bounds.size.width * view.layer.anchorPoint.x, y: view.bounds.size.height * view.layer.anchorPoint.y)

    newPoint = newPoint.applying(view.transform)
    oldPoint = oldPoint.applying(view.transform)

    var position = view.layer.position
    position.x -= oldPoint.x
    position.x += newPoint.x

    position.y -= oldPoint.y
    position.y += newPoint.y

    view.layer.position = position
    view.layer.anchorPoint = anchorPoint
}

Upvotes: 1

user3156083
user3156083

Reputation: 39

If you change anchorPoint, its position will change too, UNLESS you origin is zero point CGPointZero.

position.x == origin.x + anchorPoint.x;
position.y == origin.y + anchorPoint.y;

Upvotes: 4

Brad Larson
Brad Larson

Reputation: 170309

The Layer Geometry and Transforms section of the Core Animation Programming Guide explains the relationship between a CALayer's position and anchorPoint properties. Basically, the position of a layer is specified in terms of the location of the layer's anchorPoint. By default, a layer's anchorPoint is (0.5, 0.5), which lies at the center of the layer. When you set the position of the layer, you are then setting the location of the center of the layer in its superlayer's coordinate system.

Because the position is relative to the anchorPoint of the layer, changing that anchorPoint while maintaining the same position moves the layer. In order to prevent this movement, you would need to adjust the layer's position to account for the new anchorPoint. One way I've done this is to grab the layer's bounds, multiply the bounds' width and height by the old and new anchorPoint's normalized values, take the difference of the two anchorPoints, and apply that difference to the position of the layer.

You might even be able to account for rotation this way by using CGPointApplyAffineTransform() with your UIView's CGAffineTransform.

Upvotes: 143

Corey Davis
Corey Davis

Reputation: 193

For those who need it, here is Magnus's solution in Swift:

func setAnchorPoint(anchorPoint: CGPoint, view: UIView) {
    var newPoint: CGPoint = CGPointMake(view.bounds.size.width * anchorPoint.x, view.bounds.size.height * anchorPoint.y)
    var oldPoint: CGPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x, view.bounds.size.height * view.layer.anchorPoint.y)

    newPoint = CGPointApplyAffineTransform(newPoint, view.transform)
    oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform)

    var position: CGPoint = view.layer.position

    position.x -= oldPoint.x
    position.x += newPoint.x

    position.y -= oldPoint.y
    position.y += newPoint.y

    view.setTranslatesAutoresizingMaskIntoConstraints(true)     // Added to deal with auto layout constraints
    view.layer.anchorPoint = anchorPoint
    view.layer.position = position
}

Upvotes: 17

2cupsOfTech
2cupsOfTech

Reputation: 6073

For me understanding position and anchorPoint was easiest when I started comparing it with my understanding of frame.origin in UIView. A UIView with frame.origin = (20,30) means that the UIView is 20 points from left and 30 points from top of its parent view. This distance is calculated from which point of a UIView? Its calculated from top-left corner of a UIView.

In layer anchorPoint marks the point (in normalized form i.e. 0 to 1) from where this distance is calculated so e.g. layer.position = (20, 30) means that the layer anchorPoint is 20 points from left and 30 points from top of its parent layer. By default a layer anchorPoint is (0.5, 0.5) so the distance calculation point is right in the center of the layer. The following figure will help clarify my point:

enter image description here

anchorPoint also happens to be the point around which rotation will happen in case you apply a transform to the layer.

Upvotes: 28

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