Reputation: 2555
I am trying to create a simple tool to parse an xml file and if/when a certain element is found it gets the value and then executes code using that value and then the executed code outputs a new value and then it is replaced and a new XML file is saved. It has proven to be alot more difficult then it seems to be worth.
Right now I am using a combination of XML reader and XML writer. It is very verbose and I seem to be having small issues, that are way to difficult to fix. You can see an example of my previous approach and it's code here.
I am wondering if someone can help me figure out how to use Linq to XML to do this job. I need to sift through the XML of the original document looking for "ClInclude" and "ClCompile" and when they are found I need to execute code and replace those attributes string with a new value. For a better example of what I am accomplishing, you can check the post prior to the last.
I have made many attempts and decided to ditch the reader/writer for good. Can anyone help me accomplish this? Here is an attempt I have made at the Linq to XML:
string baseDir = (textBox2.Text + "\\" + safeFileName);
string vcName = Path.GetFileName(textBox1.Text);
string vcProj = Path.Combine(baseDir, vcName);
XDocument xmlDoc = XDocument.Load(textBox1.Text);
var items = from item in xmlDoc.Elements()
select item;
foreach (XElement itemElement in items)
{
if (itemElement.Name == "ClInclude")
{
// itemElement.SetElementValue("Include", "include/");
textBox3.AppendText(itemElement.Value);
}
}
xmlDoc.Save(vcProj);
Right now I am just appending them to a textbox, just to test it. I cannot seem to bring back any elements with Clinclude or ClCompile. Here is an example of the lines I am trying to get the value of and replace:
<ClCompile Include="..\..\lib\projx\conf.c" />
<ClCompile Include="..\..\lib\projx\hash.c" />
<ClCompile Include="..\..\lib\projx\init.c" />
Here is a full example of the XML I am parsing:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57900E99-A405-49F4-83B2-0254117D041B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libprojx</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;projx_EXPORTS;_DEBUG;_WINDOWS;_USRDLL;LIBprojx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\Win32;..\..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\..\..\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libdirect.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;projx_EXPORTS;NDEBUG;_WINDOWS;_USRDLL;LIBprojx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\Win32;..\..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\..\..\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libdirect.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\lib\projx\conf.c" />
<ClCompile Include="..\..\lib\projx\hash.c" />
<ClCompile Include="..\..\lib\projx\init.c" />
<ClCompile Include="..\..\lib\projx\shmalloc.c" />
<ClCompile Include="..\..\lib\projx\shm\fake.c" />
<ClCompile Include="..\..\lib\projx\vector.c" />
<ClCompile Include="dllmain.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\lib\projx\conf.h" />
<ClInclude Include="..\..\lib\projx\hash.h" />
<ClInclude Include="..\..\lib\projx\shmalloc.h" />
<ClInclude Include="..\..\lib\projx\types.h" />
<ClInclude Include="..\..\lib\projx\vector.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
Upvotes: 0
Views: 192
Reputation: 1299
First you need to find your ClInclude, as I understood: var includs = xdoc.Descendants("ClInclude")
will give you all ClInclude. If you need specific ClInclude with some special Include attribute value you do it like that:
var specificInclude = xdoc.Descendants("ClInclude")
.Where(inc => inc.Attribute("Include").Value == yourValue).FirstOrDefault();
Next you need to replace Include attribute value with new one like this:
specificInclude.Attribute("Include").Value = newValue;
Full sample for console app:
string xml = @"<root><ItemGroup><ClInclude id=""1""></ClInclude><ClInclude id=""2""></ClInclude></ItemGroup></root>";
var newxDoc = XDocument.Parse(xml);
Console.WriteLine("Before");
Console.WriteLine(newxDoc.ToString());
var s = newxDoc.Descendants("ClInclude").Where(b => b.Attribute("id").Value == "2").FirstOrDefault();
s.Attribute("id").Value = "3";
Console.WriteLine("After");
Console.WriteLine(newxDoc.ToString());
Console.ReadLine();
Hope that helps!
Upvotes: 1