Reputation: 11
im trying to display a video on a pygame surface using the pyglet library to import, play and then convert the frames into an image. I managed to battle my way through installing avbin but now I'm hitting a type error with my code
def cutscene(window_surface, filename):
player = pyglet.media.Player()
source = pyglet.media.load(filename)
player.queue(source)
player.play()
pygame.display.flip()
while True:
window_surface.fill(0)
player.dispatch_events()
tex = player.get_texture()
raw = tex.get_image_data().get_data('RGBA',tex.width*4)
raw = ctypes.string_at(ctypes.addressof(raw), ctypes.sizeof(raw))
img = pygame.image.frombuffer(raw, (tex.width, tex.height), 'RGBA')
window_surface.blit(img, (0,0))
pygame.display.flip()
when I run, i get the following error
Traceback (most recent call last):
File "dino_game.py", line 348, in <module>
main()
File "dino_game.py", line 45, in main
cutscene(window_surface, "Cutscenes/Cutscene1.mov")
File "dino_game.py", line 68, in cutscene
raw = tex.get_image_data().get_data('RGBA',tex.width*4)
AttributeError: 'NoneType' object has no attribute 'get_image_data'
Nothing that I do seems to solve it
EDIT: So after testing both this file and the sample files provided by pyglet, it seems that I get this error no matter what filetype I use, could this be an installation error with pyglet or AVbin?
Upvotes: 0
Views: 1790
Reputation: 11
Gave up trying to use pyglet and swapped to VLC where I just have to pass the window ID for the game and it does the rest for me
VLC script: https://wiki.videolan.org/Python_bindings/
Upvotes: 1