Reputation: 38455
I tryed to create my own numeric textbox here is my code:
public class NumericTextBox : TextBox
{
public NumericTextBox()
: base()
{
this.Text = "0";
}
private void HandleKeyEvent(KeyEventArgs e)
{
e.Handled = true;
if ((Keyboard.Modifiers & ModifierKeys.Alt) != 0)
{
return;
}
if (e.Key == Key.Back || e.Key == Key.Delete || e.Key == Key.Left || e.Key == Key.Right ||
e.Key == Key.D0 || e.Key == Key.D1 || e.Key == Key.D2 || e.Key == Key.D3 || e.Key == Key.D4 || e.Key == Key.D5 || e.Key == Key.D6 ||
e.Key == Key.D7 || e.Key == Key.D8 || e.Key == Key.D9 ||
e.Key == Key.NumPad0 || e.Key == Key.NumPad1 || e.Key == Key.NumPad2 || e.Key == Key.NumPad3 || e.Key == Key.NumPad4 || e.Key == Key.NumPad5 || e.Key == Key.NumPad6 ||
e.Key == Key.NumPad7 || e.Key == Key.NumPad8 || e.Key == Key.NumPad9)
{
e.Handled = false;
}
else if ((e.Key == Key.Subtract || (e.Key == Key.Unknown && e.PlatformKeyCode == 189)) && base.SelectionStart == 0 && (base.Text.Length == 0 || base.Text[0] != '-'))
{
e.Handled = false;
}
}
protected override void OnKeyDown(KeyEventArgs e)
{
HandleKeyEvent(e);
base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyEventArgs e)
{
HandleKeyEvent(e);
base.OnKeyUp(e);
}
}
everything works like supposed but if you press alt and some numbers it creates the ascii symbol corresponding to the number.. is there any way to block an "alt + number combination? it seems that alt + key just gets entered without going threw OnKeyUp or OnKeyDown...
Upvotes: 2
Views: 12011
Reputation: 1254
Here's an alternative, requiring only an attached property and the following code. First, the code:
public enum InputType
{
PositiveInteger,
PositiveDecimal,
PositiveNullableInteger,
PositiveNullableDecimal,
}
public static class Input
{
public static readonly DependencyProperty TypeProperty =
DependencyProperty.RegisterAttached("Type", typeof(InputType), typeof(TextBox),
new PropertyMetadata(default(InputType), OnTypeChanged));
public static void SetType(TextBox element, InputType value)
{
element.SetValue(TypeProperty, value);
}
public static InputType GetType(TextBox element)
{
return (InputType)element.GetValue(TypeProperty);
}
private class TextSelection
{
public string Text { get; private set; }
public int SelectionStart { get; private set; }
public int SelectionLength { get; private set; }
public TextSelection(string text, int selectionStart, int selectionLength)
{
Text = text;
SelectionStart = selectionStart;
SelectionLength = selectionLength;
}
}
private static readonly DependencyProperty PreviousTextSelectionProperty =
DependencyProperty.RegisterAttached("PreviousTextSelection", typeof(TextSelection),
typeof(TextBox), new PropertyMetadata(default(TextSelection)));
private static void SetPreviousTextSelection(TextBox element, TextSelection value)
{
element.SetValue(PreviousTextSelectionProperty, value);
}
private static TextSelection GetPreviousTextSelection(TextBox element)
{
return (TextSelection)element.GetValue(PreviousTextSelectionProperty);
}
private static void OnTypeChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (UIApplication.DesignMode)
return;
var textBox = (TextBox)d;
textBox.TextChanged += OnTextChanged;
textBox.SelectionChanged += OnSelectionChanged;
}
/// <summary>
/// Determines whether the specified text is valid.
/// </summary>
/// <param name="text">The text.</param>
/// <param name="inputType">Type of the input.</param>
/// <returns>
/// <c>true</c> if the specified text is valid; otherwise, <c>false</c>.
/// </returns>
private static bool IsValid(string text, InputType inputType)
{
switch (inputType)
{
case InputType.PositiveInteger:
int i;
return int.TryParse(text, out i);
case InputType.PositiveDecimal:
decimal d;
return decimal.TryParse(text, out d) && d >= 0;
case InputType.PositiveNullableInteger:
return text.IsNullOrEmpty() || IsValid(text, InputType.PositiveInteger);
case InputType.PositiveNullableDecimal:
return text.IsNullOrEmpty() || IsValid(text, InputType.PositiveDecimal);
default:
throw new ArgumentOutOfRangeException("inputType");
}
}
private static void OnTextChanged(object sender, TextChangedEventArgs e)
{
var textBox = (TextBox)sender;
var inputType = GetType(textBox);
if (IsValid(textBox.Text, inputType))
{
SetPreviousTextSelection(textBox, new TextSelection(textBox.Text, textBox.SelectionStart, textBox.SelectionLength));
}
else
{
var textSelection = GetPreviousTextSelection(textBox);
if (textSelection == null)
{
textBox.Text = "";
}
else
{
textBox.Text = textSelection.Text;
textBox.SelectionStart = textSelection.SelectionStart;
textBox.SelectionLength = textSelection.SelectionLength;
}
}
}
private static void OnSelectionChanged(object sender, RoutedEventArgs e)
{
var textBox = (TextBox)sender;
SetPreviousTextSelection(textBox, new TextSelection(textBox.Text, textBox.SelectionStart, textBox.SelectionLength));
}
}
Then use it in your xaml code (the "ui:" namespace requires to be resolved, but hey, you still have to do your homeworks :)):
<TextBox Text="{Binding MyText, Mode=TwoWay}" ui:Input.Type="PositiveNullableDecimal" />
So basically, the extender memorizes the last valid state (text+selection) and reverts it if the new result is invalid. The enum InputType can be of course extended.
Upvotes: 2
Reputation: 38455
I got it working by using the TextChanged event here is my code...
public class NumericTextBox : TextBox
{
int value;
public NumericTextBox()
: base()
{
this.Text = "0";
this.TextChanged += new TextChangedEventHandler(NumericTextBox_TextChanged);
}
void NumericTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
int selectionStart = base.SelectionStart;
bool changed = false;
List<char> charList = new List<char>();
for (int i = 0; i < base.Text.Length; i++)
{
if (IsValidChar(base.Text[i], i))
{
charList.Add(base.Text[i]);
}
else
{
if (selectionStart >= i)
{
selectionStart--;
}
changed = true;
}
}
if (changed)
{
string text = new string(charList.ToArray());
this.Text = text;
this.SelectionStart = selectionStart;
}
int newValue;
if (!int.TryParse(this.Text, out newValue))
{
this.Text = value.ToString();
this.SelectionStart = this.Text.Length;
}
else
{
value = newValue;
}
}
private bool IsValidChar(char c, int index)
{
return ((c == '-' && index == 0) || c == '0' || c == '1' || c == '2' || c == '3' || c == '4' || c == '5' || c == '6' || c == '7' || c == '8' || c == '9');
}
private void HandleKeyEvent(KeyEventArgs e)
{
e.Handled = true;
if ((Keyboard.Modifiers & ModifierKeys.Control) == ModifierKeys.Control)
{
e.Handled = false;
}
if (e.Key == Key.Back || e.Key == Key.Delete || e.Key == Key.Left || e.Key == Key.Right ||
e.Key == Key.D0 || e.Key == Key.D1 || e.Key == Key.D2 || e.Key == Key.D3 || e.Key == Key.D4 || e.Key == Key.D5 || e.Key == Key.D6 ||
e.Key == Key.D7 || e.Key == Key.D8 || e.Key == Key.D9 ||
e.Key == Key.NumPad0 || e.Key == Key.NumPad1 || e.Key == Key.NumPad2 || e.Key == Key.NumPad3 || e.Key == Key.NumPad4 || e.Key == Key.NumPad5 || e.Key == Key.NumPad6 ||
e.Key == Key.NumPad7 || e.Key == Key.NumPad8 || e.Key == Key.NumPad9)
{
e.Handled = false;
}
else if ((e.Key == Key.Subtract || (e.Key == Key.Unknown && e.PlatformKeyCode == 189)) && base.SelectionStart == 0 && (base.Text.Length == 0 || base.Text[0] != '-'))
{
e.Handled = false;
}
}
protected override void OnKeyDown(KeyEventArgs e)
{
HandleKeyEvent(e);
base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyEventArgs e)
{
HandleKeyEvent(e);
base.OnKeyUp(e);
}
}
Upvotes: 1
Reputation: 189439
is there any way to block an "alt + number combination?
Not really. My advice would be don't bother and see what happens.
TBH if you really want to build a Numeric input control you shouldn't be deriving from TextBox
. You would derive from Control
and place a TextBox in the default control template of your new control.
In fact to be really honest I'd just used the NumericUpDown in the Toolkit.
Upvotes: 1
Reputation: 3617
Are you just trying to prevent non-numeric text entry? A different approach described in this blog post is to create a text box filter that can be added to a normal TextBox as an attached dependency property. Either way, you will still have to validate the data after it is entered as the user could paste invalid data.
Upvotes: 0
Reputation: 1630
Short and sweet - the Alt key is handled at a lower level then your program.
This article describes the problem in more detail while this link provides some c++ code that could help you if you really wanted to get around this issue.
Upvotes: -1