dakatk
dakatk

Reputation: 99

Problems with controlling the movement of a shape in Java swing window

I'm trying to make a program where you move a circle around in a java swing window using the arrow keys. keybindings is working fine, but there is always a problem with displaying the circle. Here's the code:

public class ShapesMove extends JFrame{

    public static int x = 40;
    public static int y = 40;

    public static void main(String[] args){

        final JFrame frame = new JFrame("Movement of 2d Shapes");
        frame.setSize(400,400);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        JPanel content = (JPanel) frame.getContentPane();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);

        Action actionRight = new AbstractAction(){
            public void actionPerformed(ActionEvent actionRightEvent){
                x++;
            }
        };

        Action actionLeft = new AbstractAction(){
            public void actionPerformed(ActionEvent actionLeftEvent){
                x--;
            }
        };

        Action actionUp = new AbstractAction(){
            public void actionPerformed(ActionEvent actionUpEvent){
                y++;
            }
        };

        Action actionDown = new AbstractAction(){
            public void actionPerformed(ActionEvent actionDownEvent){
                y--;
            }
        };

        KeyStroke right = KeyStroke.getKeyStroke("RIGHT");
        KeyStroke left = KeyStroke.getKeyStroke("LEFT");
        KeyStroke up = KeyStroke.getKeyStroke("UP");
        KeyStroke down = KeyStroke.getKeyStroke("DOWN");

        InputMap inputMap = content.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
        inputMap.put(right, "RIGHT");
        inputMap.put(left, "LEFT");
        inputMap.put(up, "UP");
        inputMap.put(down, "DOWN");
        content.getActionMap().put("RIGHT", actionRight);
        content.getActionMap().put("LEFT", actionLeft);
        content.getActionMap().put("UP", actionUp);
        content.getActionMap().put("DOWN", actionDown);

    }
    public void draw(Graphics g){
        g.drawOval(x, y, 60, 60);
    }
}

I did not include the import lines because I know I have all the right modules. Compiling always goes just fine, but the circle doesn't display when I run it. I tried the same code for the display in it's own separate fie and the circle showed up when I ran that, so what am I doing wrong here?

Upvotes: 1

Views: 240

Answers (2)

alex2410
alex2410

Reputation: 10994

Changed your code, it works fine. Override paintComponent method and call your draw method inside it. And change JFrame to JPanel.

    public class ShapesMove extends JPanel{

    public static int x = 40;
    public static int y = 40;

    public static void main(String[] args){

        final JFrame frame = new JFrame("Movement of 2d Shapes");
        frame.setSize(400,400);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        final ShapesMove m = new ShapesMove();
        frame.getContentPane().add(m);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);

        Action actionRight = new AbstractAction(){
            public void actionPerformed(ActionEvent actionRightEvent){
                x++;
                m.repaint();
            }
        };

        Action actionLeft = new AbstractAction(){
            public void actionPerformed(ActionEvent actionLeftEvent){
                x--;
                m.repaint();
            }
        };

        Action actionUp = new AbstractAction(){
            public void actionPerformed(ActionEvent actionUpEvent){
                y++;
                m.repaint();
            }
        };

        Action actionDown = new AbstractAction(){
            public void actionPerformed(ActionEvent actionDownEvent){
                y--;
                m.repaint();
            }
        };

        KeyStroke right = KeyStroke.getKeyStroke("RIGHT");
        KeyStroke left = KeyStroke.getKeyStroke("LEFT");
        KeyStroke up = KeyStroke.getKeyStroke("UP");
        KeyStroke down = KeyStroke.getKeyStroke("DOWN");

        InputMap inputMap = m.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
        inputMap.put(right, "RIGHT");
        inputMap.put(left, "LEFT");
        inputMap.put(up, "UP");
        inputMap.put(down, "DOWN");
        m.getActionMap().put("RIGHT", actionRight);
        m.getActionMap().put("LEFT", actionLeft);
        m.getActionMap().put("UP", actionUp);
        m.getActionMap().put("DOWN", actionDown);
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawOval(x, y, 60, 60);
    }

  }

Upvotes: 1

jzd
jzd

Reputation: 23629

You need to override paintComponent to do your drawling. Do this on a component you add to the JFrame instead of on the frame itself because JFrame is a container that has a contentPane which is going to make things more complicated and less flexible for further modifications.

Upvotes: 2

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