Reputation: 374
I am new to Java. I want to create a program, in which i need to draw freely on JPanel by dragging the mouse. I go through the basics of paint function and able to achieve this.
public class DrawLine extends JPanel {
public void paint(Graphics g)
{
g.drawLine(0, 0, 50, 50);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run()
{
JFrame frame=new JFrame("Top Level Demo");
frame.setSize(300, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel myPanel=new JPanel();
myPanel.setLayout(null);
frame.add(myPanel);
frame.add(new DrawLine());
frame.setVisible(true);
}});
}}
But this generates an out put like this where the straight line is determined by coordinates.
Please some one help me to implement free drawing inside JPanel.
Upvotes: 0
Views: 2528
Reputation: 3140
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class DrawLine extends JFrame implements MouseMotionListener {
int x1,y1,x,y;
private boolean first = true;
public DrawLine() {
super("Top Level Demo");
setSize(300, 250);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
setBackground(Color.white);
addMouseMotionListener(this);
}
@Override
public void mouseDragged(MouseEvent e) {
x =x1; y = y1;
x1 = e.getX();
y1 = e.getY();
if(first){
x = x1;
y = y1;
first = false;
}
repaint();
}
@Override
public void mouseMoved(MouseEvent e) {
}
public void paint(Graphics graphics){
graphics.drawLine(x, y, x1, y1);
}
public static void main(String[] args) {
new DrawLine();
}
}
Upvotes: 0
Reputation: 10994
Try to use MouseListener
and paintComponent
method.
Try next simple example for drawing your line.
public class Test extends JPanel{
public static int xS = 0;
public static int yS = 0;
public static int xF = 0;
public static int yF = 0;
public static void main(String[] args){
JFrame frame = new JFrame("Movement of 2d Shapes");
frame.setSize(400,400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Test t = new Test();
t.setOpaque(true);
t.addMouseListener(getMouseListener(t));
frame.getContentPane().add(t);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static MouseListener getMouseListener(final Test t) {
return new MouseAdapter() {
@Override
public void mousePressed(MouseEvent arg0) {
xS = arg0.getPoint().x;
yS = arg0.getPoint().y;
}
@Override
public void mouseReleased(MouseEvent arg0) {
xF = arg0.getPoint().x;
yF = arg0.getPoint().y;
t.repaint();
}
};
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawLine(xS,yS, xF, yF);
}
}
Upvotes: 1
Reputation: 57381
Override paintComponent() rather than paint() method of JPanel.
Create list of Point to be used in the paintComponent().
Iterate the list in a loop and For each pair of points from the list call
g.drawLine(currentPoint.x,currentPoint.y, nextPoint.x,nextPoint.y);
Add drag listening to store drag points in the list.
Upvotes: 2