Reputation: 95
I want to check if property changed in a class which isn't mine and doesn't implement INotifyPropertyChanged. This class is a part of an API and I want to raise event when Name property changes.
class SomethingChanged : INotifyPropertyChanged
{
Something sth;
string Name { get; set; }
public SomethingChanged(Something Sth)
{
sth = Sth;
Name = sth.Name;
//do something to allow raise PropertyChangedEvent when sth.Name changes
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
I want to use it in WPF by the way (treeView). Is there any way to do that?
Or am I out of luck if that class (Something in example above) doesn't implement INotifyPropertyChanged?
Upvotes: 3
Views: 3526
Reputation: 127543
Unfortunately due to your constrains your only option is poling to see if the data has changed.
sealed class SomethingChanged : INotifyPropertyChanged, IDisposable
{
private Something sth;
private string _oldName;
private System.Timers.Timer _timer;
public string Name { get { return sth.Name; }
public SomethingChanged(Something Sth, double polingInterval)
{
sth = Sth;
_oldName = Name;
_timer = new System.Timers.Timer();
_timer.AutoReset = false;
_timer.Interval = polingInterval;
_timer.Elapsed += timer_Elapsed;
_timer.Start();
}
private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if(_oldName != Name)
{
OnPropertyChanged("Name");
_oldName = Name;
}
//because we did _timer.AutoReset = false; we need to manually restart the timer.
_timer.Start();
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
var tmp = PropertyChanged; //Adding the temp variable prevents a NullRefrenceException in multithreaded environments.
if (tmp != null)
tmp(this, new PropertyChangedEventArgs(propertyName));
}
public void Dispose()
{
if(_timer != null)
{
_timer.Stop();
_timer.Dispose();
}
}
}
Upvotes: 2