Reputation: 87
I have a DLL with some classes and methods. And two applications using it. One admin-application that needs almost every method and a client-application that only needs parts of the stuff. But big parts of it are used by both of them. Now I want make a DLL with the admin stuff and one with the client stuff.
Is there a better approach for this issue than having two different DLLs and manually editing on every change?
Upvotes: 1
Views: 148
Reputation: 239
Have you considered using dependency injection on the common library, some form of constructor injection to determine the rules that need to be applied during execution.
Here's a very simple example:
public interface IWorkerRule
{
string FormatText(string input);
}
internal class AdminRules : IWorkerRule
{
public string FormatText(string input)
{
return input.Replace("!", "?");
}
}
internal class UserRules : IWorkerRule
{
public string FormatText(string input)
{
return input.Replace("!", ".");
}
}
public class Worker
{
private IWorkerRule Rule { get; set; }
public Worker(IWorkerRule rule)
{
Rule = rule;
}
public string FormatText(string text)
{
//generic shared formatting applied to any consumer
text = text.Replace("@", "*");
//here we apply the injected logic
text = Rule.FormatText(text);
return text;
}
}
class Program
{
//injecting admin functions
static void Main()
{
const string sampleText = "This message is @Important@ please do something about it!";
//inject the admin rules.
var worker = new Worker(new AdminRules());
Console.WriteLine(worker.FormatText(sampleText));
//inject the user rules
worker = new Worker(new UserRules());
Console.WriteLine(worker.FormatText(sampleText));
Console.ReadLine();
}
}
When run you'll produce this output.
This message is *Important* please do something about it?
This message is *Important* please do something about it.
Upvotes: 1
Reputation: 4657
In general, you probably don't want admin code exposed on the client side. Since it's a DLL, that code is just waiting to be exploited, because those methods are, by necessity, public. Not to mention decompiling a .NET DLL is trivial and may expose inner-workings of your admin program you really don't want a non-administrator to see.
The best, though not necessarily the "easiest" thing to do, if you want to minimize code duplication, is to have 3 DLLs:
A project that consists of a server, client, and admin client should likely have 3-4 libraries:
Upvotes: 6