Reputation: 25
import java.awt.*;
import javax.swing.ImageIcon;
import javax.swing.JApplet;
public class MonoplyDriver extends JApplet {
boolean isFirst=true;
Player John = new Player(1500,"Circle","John");
Board board = new Board();
Image imgBoard;
public void init()
{
//imgBoard = new ImageIcon("res/board.png").getImage();
imgBoard = getImage(getDocumentBase(),"res/board.png");
setSize(750,750);
System.out.println(getDocumentBase());
}
public void paint(Graphics g)
{
//super.paint(g);
if(isFirst)
{
isFirst=false;
}
g.drawImage(imgBoard, 0, 0, this);
}
}
Upvotes: 0
Views: 86
Reputation: 347184
From the sounds of it, the image is not being found because it is a internal resource.
You could try something like...
imgBoard = ImageIO.read(getClass().getResource("res/board.png"));
This will throw an IOException
if the image cannot be loaded for some reason, which is more useful than what you're getting right now
As an aside. You should avoid painting directly to top level containers, but instead using something that extends from JComponent
and override it's paintComponent
method
Take a look at Performing Custom Painting and Reading/Loading an Image for more details
Upvotes: 1