Reputation: 455
I am using Universal Image Loader for displaying a bitmap in an ImageView. But when the bitmap is downloaded I want to rescale it and then that rescaled bitmap should be cached.... I am not able to identify that point at which modification is required to fulfill my purpose.
Upvotes: 1
Views: 1228
Reputation: 34031
UIL DisplayImageOptions
has an imageScaleType
parameter which takes an ImageScaleType
. The docs for ImageScaleType
make clear that that scaling happens before the image is cached:
/** * Image will scaled-down exactly to target size (scaled width or height or both * will be equal to target size; depends on ImageView's scale type). Use it if * memory economy is critically important. * Note: If original image size is smaller than target size then original image * won't be scaled. * * NOTE: For creating result Bitmap (of exact size) additional Bitmap will be * created with Bitmap#createBitmap(...) * Cons: Saves memory by keeping smaller Bitmap in memory cache (comparing with * IN_SAMPLE... scale types) * Pros: Requires more memory in one time for creation of result Bitmap. */
So, set ImageScaleType in your DisplayOptions and enjoy the scaled bitmaps in your cache.
Upvotes: 3