Reputation: 37
i am trying to use a native dll from VS2012 C# env. i have a weird scenario: case1:
IntPtr p_stat = IntPtr.Zero;
dcUe.dcUeGetMacStats(_helper.Handle, out p_stat);//native function call thatallocates memory and points the pointer to it
MacStatistics stats = (MacStatistics)Marshal.PtrToStructure(p_stat, typeof(MacStatistics));
with the following Pinvoke wrapper:
[DllImport("dcc.dll",CharSet=CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 dcUeGetMacStats(thpHandle_t handle, /* MacStatistics*/out IntPtr stats);
this is the class:
[StructLayout(LayoutKind.Sequential)]
public class MacStatistics {
public u32 activeDemultFailNumber;
public u32 activeDemultySuccessNumber;
public u32 pdschTotalDataNumber;
public u16 taTimerLength;
public u32 activePdschCrcCorrectNumber;
public u32 activePdschCrcErrorNumber;
public u8 antennaPortNumber;
public u32 dlSystemRbNumber;
public u32 parseDci0SuccessNumber;
public u32 pdschCrcCorrectNumber;
public u32 pdschCrcErrorNumber;
public u32 pdschDynamicNumber;
public u32 pdschSemiStaticNumber;
public u32 receiveDci0Number;
public u32 sendPucchSuccessNumber;
public u32 sendPuschSuccessNumber;
public u32 ulSubCarrierRBNumber;
public u32 ulSymbolNumber;
public u32 ulSystemRbNumber;
};
this case works fine case 2:
IntPtr p_stats = IntPtr.Zero;
st = dcUe.dcUeGetNasInfo(_helper.Handle, out p_stats);//nativs function call that allocates memory and points the pointer to it
NasInfo ueNasState = (NasInfo)Marshal.PtrToStructure(p_stats, typeof(NasInfo));
with the following Pinvoke wrapper:
[DllImport("dcc.dll",CharSet=CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 dcUeGetNasInfo(thpHandle_t handle, /* NasInfo*/out IntPtr info);
this is the class:
[StructLayout(LayoutKind.Sequential)]
public class NasInfo {
public EmmPlmnSelectMode plmnSelectMode;//enum
public u32 pdnQty;
public EpsPdnAddress pdnArray;
public Bool_t emmRegistred;
public Bool_t rrcConnected;
public EpsIntegrityAlgorithm integrityAlgo;//enum
public EpsCipheringAlgorithm cipheringAlgo;//enum
};
[StructLayout(LayoutKind.Sequential)]
public class EpsPdnAddress {
sqnBool_t epsIpv4AddressPresent;
u8 [] epsIpv4Address = new u8[4];
sqnBool_t epsIpv6AddressPresent;
u8 [] epsIpv6Address = new u8[8];
}
this case throws AccessViolationException in the line:
NasInfo ueNasState = (NasInfo)Marshal.PtrToStructure(p_stats, typeof(NasInfo));
i am really baffled, the native functions does change the ptr value so it seems to do the allocation but the marshalling fails.
please helps thanks mosh.
[UPDATE RESOLVED]
public class NasInfo {
public EmmPlmnSelectMode plmnSelectMode;//enum
public u32 pdnQty;
public EpsPdnAddress pdnArray;
public Bool_t emmRegistred;
public Bool_t rrcConnected;
public EpsIntegrityAlgorithm integrityAlgo;//enum
public EpsCipheringAlgorithm cipheringAlgo;//enum
};
was changed to
public class NasInfo {
public EmmPlmnSelectMode plmnSelectMode;//enum
public u32 pdnQty;
public /*EpsPdnAddress*/ IntPtr pdnArray;
public Bool_t emmRegistred;
public Bool_t rrcConnected;
public EpsIntegrityAlgorithm integrityAlgo;//enum
public EpsCipheringAlgorithm cipheringAlgo;//enum
};
and the marshelling works but i have lost the type safe, is there a way to wrap the IntPtr and still have some detail about the original struct/class (EpsPdnAddress in this case)
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