Logan Shire
Logan Shire

Reputation: 5103

Color Tint UIButton Image

I noticed that when I place a white or black UIImage into a UISegmentedControl it automatically color masks it to match the tint of the segmented control. I thought this was really cool, and was wondering if I could do this elsewhere as well. For example, I have a bunch of buttons that have a uniform shape but varied colors. Instead of making a PNG for each button, could I somehow use this color masking to use the same image for all of them but then set a tint color or something to change their actual color?

Upvotes: 344

Views: 244606

Answers (22)

clearlight
clearlight

Reputation: 12615

iOS 15+

If you have a UIButton based on an SF symbol and you created the button with a configuration, you can update the color after the fact as follows:

if var config = myButton.configuration {
      let image = config.image?.applyingSymbolConfiguration(UIImage.SymbolConfiguration(paletteColors: [.systemBlue]))
      config.image = image
      myButton.configuration = config
      myButton.setNeedsUpdateConfiguration()
}

Alternatively if you're trying to update the color of a button image from your app's assets catalog, this may do it:

if var config = myButton.configuration {
      let image = config.image?.withTintColor(.systemBlue, renderingMode: .alwaysTemplate)
      config.image = image
      myButton.configuration = config
      myButton.setNeedsUpdateConfiguration()
}

Upvotes: 0

stackich
stackich

Reputation: 5207

Swift 5, using Storyboard:

Make sure you don't set the foreground color of the UIButton in Attributes Inspector(see image). Otherwise, if you set it, it will ignore all programmatic configurations!

Just let it be default.

1

Upvotes: 0

Eren Bagci
Eren Bagci

Reputation: 11

Change button image or image view tint color Swift :

let image = UIImage(named: "map")
mapButton.setImage(image!.withRenderingMode(UIImage.RenderingMode.alwaysTemplate), for: .normal)
mapButton.tintColor = UIColor.black

Upvotes: 1

Nikolay Suvandzhiev
Nikolay Suvandzhiev

Reputation: 9055

If you're arriving here after iOS 15 and you're using the new UIButton.Configuration APIs, then you might need to do it via the imageColorTransformer.

Looks like this:

configuration.imageColorTransformer = UIConfigurationColorTransformer { _ in .green }

For convenience, you can create an extension:

extension UIButton.Configuration {
    func imageColor(_ color: UIColor) -> UIButton.Configuration {
        var configuration = self
        configuration.imageColorTransformer = UIConfigurationColorTransformer { _ in color }
        return configuration
    }
}

// Usage:
configuration = configuration.imageColor(.green)

As with the other answers, the image itself has to be "Render As - Template Image" in the Xcode Assets, or in code image.withRenderingMode(.alwaysTemplate)


BONUS TIP:
What if you want the image color to change when the button is highlighted? Then your configuration extension can look like this:

func imageColor(whenNormal: UIColor,
                whenHighlighted: UIColor,
                isHighlighted: Bool) -> UIButton.Configuration {
    var configuration = self
    configuration.imageColorTransformer = UIConfigurationColorTransformer { _ in
        isHighlighted ? whenHighlighted : whenNormal
    }
    return configuration
}

And this itself has to be called from a configurationUpdateHandler context, like this:

someButton.configurationUpdateHandler = { button in
    guard var configuration = button.configuration else {  return }
    configuration.image = UIImage(named: "some_image")
    configuration = configuration.imageColor(whenNormal: .green,
                                             whenHighlighted: .green.withAlphaComponent(0.7),
                                             isHighlighted: button.isHighlighted)
    button.configuration = configuration
}

Note that the configurationUpdateHandler is also where you can actually define a different image based on button state(s).

Upvotes: 8

Daniel Sadka
Daniel Sadka

Reputation: 71

I had a problem with masking image in highlighted state. I didn't want it to happen. If You have the same problem, check this out: adjustsImageWhenHighlighted = false

Upvotes: 0

Faruk
Faruk

Reputation: 2449

let button = UIButton(type: .custom)
let image = UIImage(named: "image_name")?.withRenderingMode(.alwaysTemplate)
button.setImage(image, for: .normal)
button.tintColor = UIColor.red

If you are setting UIButton.tintColor by UIColor(r:g:b:alpha:), remember to divide values by 255. Those RGB values should be in between 0 and 1.

Upvotes: 5

Dhananjay M
Dhananjay M

Reputation: 1861

To set white colour of the image(arrow icon) on the button, we're using:

let imageOnButton = UIImage(named: "navForwardArrow")?.imageWithColor(color: UIColor.white)
button.setImage(imageOnButton, for: .normal)

Known issue: The icon looses its white colour while the button is pressed.

Screenshot: enter image description here

Upvotes: 2

Mobile Developer
Mobile Developer

Reputation: 5760

For Xamarin.iOS (C#):

UIButton messagesButton = new UIButton(UIButtonType.Custom);
UIImage icon = UIImage.FromBundle("Images/icon.png");
messagesButton.SetImage(icon.ImageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate), UIControlState.Normal);
messagesButton.TintColor = UIColor.White;
messagesButton.Frame = new RectangleF(0, 0, 25, 25);

Upvotes: 6

Nick Wargnier
Nick Wargnier

Reputation: 1461

You must set the image rendering mode to UIImageRenderingModeAlwaysTemplate in order to have the tintColor affect the UIImage. Here is the solution in Swift:

let image = UIImage(named: "image-name")
let button = UIButton()
button.setImage(image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate), forState: .Normal)
button.tintColor = UIColor.whiteColor()

SWIFT 4x

button.setImage(image.withRenderingMode(UIImage.RenderingMode.alwaysTemplate), for: .normal)
button.tintColor = UIColor.blue

Upvotes: 57

Urvish Modi
Urvish Modi

Reputation: 1138

Change button image or image view tint color Swift :

btn.imageView?.image = btn.imageView?.image?.withRenderingMode(.alwaysTemplate)

btn.imageView?.tintColor = #colorLiteral(red: 0, green: 0, blue: 0, alpha: 1)

Upvotes: 1

Szymon Klimaszewski
Szymon Klimaszewski

Reputation: 940

None of above worked for me, because tint was cleared after click. I had to use

button.setImageTintColor(Palette.darkGray(), for: UIControlState())

Upvotes: 0

aBikis
aBikis

Reputation: 341

Swift 4 with customType:

let button = UIButton(frame: aRectHere)
    let buttonImage = UIImage(named: "imageName")
    button.setImage(buttonImage?.withRenderingMode(.alwaysTemplate), for: .normal)
    button.tintColor = .white

Upvotes: 8

Alessandro Ornano
Alessandro Ornano

Reputation: 35372

Swift 3:

This solution could be comfortable if you have already setted your image through xCode interface builder. Basically you have one extension to colorize an image:

extension UIImage {
    public func image(withTintColor color: UIColor) -> UIImage{
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
        let context: CGContext = UIGraphicsGetCurrentContext()!
        context.translateBy(x: 0, y: self.size.height)
        context.scaleBy(x: 1.0, y: -1.0)
        context.setBlendMode(CGBlendMode.normal)
        let rect: CGRect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
        context.clip(to: rect, mask: self.cgImage!)
        color.setFill()
        context.fill(rect)
        let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return newImage
    }
}

Then , you can prepare this UIButton extension to colorize the image for a particular state:

extension UIButton {
    func imageWith(color:UIColor, for: UIControlState) {
        if let imageForState = self.image(for: state) {
            self.image(for: .normal)?.withRenderingMode(.alwaysTemplate)
            let colorizedImage = imageForState.image(withTintColor: color)
            self.setImage(colorizedImage, for: state)
        }
    }
}

Usage:

myButton.imageWith(.red, for: .normal)

P.S. (working good also in table cells, you don't need to call setNeedDisplay() method, the change of the color is immediate due to the UIImage extension..

Upvotes: 7

Ilker Baltaci
Ilker Baltaci

Reputation: 11779

If you have a custom button with a background image.You can set the tint color of your button and override the image with following .

In assets select the button background you want to set tint color.

In the attribute inspector of the image set the value render as to "Template Image"

enter image description here

Now whenever you setbutton.tintColor = UIColor.red you button will be shown in red.

Upvotes: 37

Ric Santos
Ric Santos

Reputation: 16427

As of iOS 7, there is a new method on UIImage to specify the rendering mode. Using the rendering mode UIImageRenderingModeAlwaysTemplate will allow the image color to be controlled by the button's tint color.

Objective-C

UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
UIImage *image = [[UIImage imageNamed:@"image_name"] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[button setImage:image forState:UIControlStateNormal]; 
button.tintColor = [UIColor redColor];

Swift

let button = UIButton(type: .custom)
let image = UIImage(named: "image_name")?.withRenderingMode(.alwaysTemplate)
button.setImage(image, for: .normal)
button.tintColor = UIColor.red

Upvotes: 712

Jad
Jad

Reputation: 2238

Swift 3.0

    let image = UIImage(named:"NoConnection")!

 warningButton = UIButton(type: .system)        
    warningButton.setImage(image, for: .normal)
    warningButton.tintColor = UIColor.lightText
    warningButton.frame = CGRect(origin: CGPoint(x:-100,y:0), size: CGSize(width: 59, height: 56))

    self.addSubview(warningButton)

Upvotes: 2

henrik-dmg
henrik-dmg

Reputation: 1493

In Swift you can do that like so:

var exampleImage = UIImage(named: "ExampleImage.png")?.imageWithRenderingMode(.AlwaysTemplate)

Then in your viewDidLoad

exampleButtonOutlet.setImage(exampleImage, forState: UIControlState.Normal)

And to modify the color

exampleButtonOutlet.tintColor = UIColor(red: 1, green: 0, blue: 0, alpha: 1) //your color

EDIT Xcode 8 Now you can also just the rendering mode of the image in your .xcassets to Template Image and then you don't need to specifically declare it in the var exampleImage anymore

Upvotes: 18

auco
auco

Reputation: 9579

Custom Buttons appear in their respective image colors. Setting the button type to "System" in the storyboard (or to UIButtonTypeSystem in code), will render the button's image with the default tint color.

Button Type System Renders Icons tinted

(tested on iOS9, Xcode 7.3)

Upvotes: 105

hashier
hashier

Reputation: 4750

As Ric already mentioned in his post you can set the render mode in code, you can also do this directly in the image catalog, see attached image below. Just set the Render As to Template Image

enter image description here

Caveat I have had problems with iOS 7 and this approach. So if you use iOS 7 as well you might want to do it in code as well to be sure, as described here.

Upvotes: 248

Josh Bernfeld
Josh Bernfeld

Reputation: 4426

If you want to manually mask your image, here is updated code that works with retina screens

- (UIImage *)maskWithColor:(UIColor *)color
{
    CGImageRef maskImage = self.CGImage;
    CGFloat width = self.size.width * self.scale;
    CGFloat height = self.size.height * self.scale;
    CGRect bounds = CGRectMake(0,0,width,height);

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef bitmapContext = CGBitmapContextCreate(NULL, width, height, 8, 0, colorSpace, kCGBitmapAlphaInfoMask & kCGImageAlphaPremultipliedLast);
    CGContextClipToMask(bitmapContext, bounds, maskImage);
    CGContextSetFillColorWithColor(bitmapContext, color.CGColor);
    CGContextFillRect(bitmapContext, bounds);

    CGImageRef cImage = CGBitmapContextCreateImage(bitmapContext);
    UIImage *coloredImage = [UIImage imageWithCGImage:cImage scale:self.scale orientation:self.imageOrientation];

    CGContextRelease(bitmapContext);
    CGColorSpaceRelease(colorSpace);
    CGImageRelease(cImage);

    return coloredImage;
}

Upvotes: 3

Kirby Todd
Kirby Todd

Reputation: 11546

Not sure exactly what you want but this category method will mask a UIImage with a specified color so you can have a single image and change its color to whatever you want.

ImageUtils.h

- (UIImage *) maskWithColor:(UIColor *)color;

ImageUtils.m

-(UIImage *) maskWithColor:(UIColor *)color 
{
    CGImageRef maskImage = self.CGImage;
    CGFloat width = self.size.width;
    CGFloat height = self.size.height;
    CGRect bounds = CGRectMake(0,0,width,height);

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef bitmapContext = CGBitmapContextCreate(NULL, width, height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
    CGContextClipToMask(bitmapContext, bounds, maskImage);
    CGContextSetFillColorWithColor(bitmapContext, color.CGColor);    
    CGContextFillRect(bitmapContext, bounds);

    CGImageRef cImage = CGBitmapContextCreateImage(bitmapContext);
    UIImage *coloredImage = [UIImage imageWithCGImage:cImage];

    CGContextRelease(bitmapContext);
    CGColorSpaceRelease(colorSpace);
    CGImageRelease(cImage);

    return coloredImage;    
}

Import the ImageUtils category and do something like this...

#import "ImageUtils.h"

...

UIImage *icon = [UIImage imageNamed:ICON_IMAGE];

UIImage *redIcon = [icon maskWithColor:UIColor.redColor];
UIImage *blueIcon = [icon maskWithColor:UIColor.blueColor];

Upvotes: 14

guptha
guptha

Reputation: 529

You Should Try

After Setting The Frame

NSArray *arr10 =[NSArray arrayWithObjects:btn1,btn2,nil];
for(UIButton *btn10 in arr10)
{
CAGradientLayer *btnGradient2 = [CAGradientLayer layer];
btnGradient2.frame = btn10.bounds;

btnGradient2.colors = [NSArray arrayWithObjects:
                       (id)[[UIColor colorWithRed:151.0/255.0f green:206.0/255.5 blue:99.0/255.0 alpha:1] CGColor],
                       (id)[[UIColor colorWithRed:126.0/255.0f green:192.0/255.5 blue:65.0/255.0 alpha:1]CGColor],
                       nil];
[btn10.layer insertSublayer:btnGradient2 atIndex:0];

}

Upvotes: 2

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