Fedor Nikitin
Fedor Nikitin

Reputation: 77

GLM openGL Mathematics fastSqrt function

This code

#include "glm/glm.hpp"
#include "glm/gtx/fast_square_root.hpp"

double temp = 4.0;
temp = glm::fastSqrt(temp);

produces the following result

-2.16802e-058

What am I doing wrong?

Upvotes: 1

Views: 483

Answers (1)

user1095108
user1095108

Reputation: 14603

The solution is simple, roll your own fastSqrt, that works:

#if defined(__SSE__)
template <typename T>
inline T fastSqrt(T const x)
{
  float r;

  _mm_store_ss(&r, _mm_rsqrt_ss(_mm_set_ss(x)));

  return x * r * (T(1.5) - T(.5) * x * r * r);
}
#elif defined(__ARM_NEON__)
template <typename T>
inline T fastSqrt(T const x)
{
  auto const r(vrsqrte_f32(float32x2_t{float32_t(x)}));

  return x * r[0] * (T(1.5) - T(.5) * x * r[0] * r[0]);
}
#else
template <typename T>
inline T fastSqrt(T const x)
{
  constexpr ::std::int32_t const SQRT_MAGIC_F(0x5f3759df);

  float r(x);

  reinterpret_cast<::std::int32_t&>(r) = SQRT_MAGIC_F -
    (reinterpret_cast<::std::int32_t const&>(r) >> 1);

  return x * r * (1.5f - .5f * x * r * r);
}

Upvotes: 1

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