Reputation: 1776
I have a shared memory with this structure (see codesnippet 1), all values are hex values:
Position 00: 55; // memory overall, byte 00 to 03;
Position 01: 00;
Position 02: 00;
Position 03: 00;
Position 04: 47; // memory for header information, byte 04 to 07;
Position 05: 00
Position 06: 00;
Position 07: 00;
Position 08: 00; // version, byte 08, 09;
Position 09: 00;
Position 0A: 64; // rate of refreshing memory between processes
Position 0B: 00;
Position 0C: 00;
Position 0D: 00;
Position 0E: 00;
Position 0F: 4L;
...
As you can see in the comments I know which byte represents what information. Anyway I cast the memory in a struct (see codesnippet 2). The properties in this struct are currently integer-values. The values 55 and 47 are stored in the first two properties. As it seems, '00' will be neglected and I am not able to read the whole memory byte by byte. How can I read the memory bytewise?
codesnippet 2:
struct Shm {
int memorySize; // size of memory space; min 4 bytes, Position 00 - 03; ie 55 is a hex value and means 84
int headerSize; // size of header space; min 4 bytes, Position 04 - 07; ie 47 (hex), so 71 (dec) same number as config-dialog
int byte3; // version number
int byte4; // refreshing interval in msec
...
Moroever there are some areas in the memory, which contain some chars - how to cast those byte-values to chars and create words of them, currently I am only able to cast to int-values (see codesnippet 3)
int main(void){
std::cout << "*** Start SharedMemory ***\n";
HANDLE hMapFile;
...
Shm * pBuf = (Shm *) MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0, BUF_SIZE);
std::cout << " Debug memorySize " << ": " << dec << pBuf->memorySize << " (dec); " << hex << pBuf->memorySize << " (hex); " << &pBuf->memorySize << " (Adresse);\n"; // 84 Bytes
std::cout << " Debug headerSize " << ": " << dec << pBuf->headerSize << " (dec); << hex << pBuf->headerSize << " (hex);\n"; // 71 Bytes
std::cout << " Debug byte3 " << ": " << dec << pBuf->byte3 << " (dec); " << hex << pBuf->byte3 << " (hex);\n";
...
Upvotes: 1
Views: 1044
Reputation: 7868
You may have aliasing and alignment problems. Read this for more details: strict aliasing and alignment
Basically, one can copy the memory into a local structure to avoid such problems:
Shm shmInfo;
memcpy(&shmInfo,&pBuf[shmInfoOffset],sizeof(shmInfo));
Upvotes: 3
Reputation: 5037
If your chars are packed 4 bytes into one int, then the below example might help. Note that endianess must be a consideration.
#include <string>
#include <iostream>
void appendCharsFromInt(std::string& inString, int intAsChars, int charCount)
{
char someChars[4];
memcpy(someChars, &intAsChars, sizeof(int));
inString.append(someChars, charCount);
}
int _tmain(int argc, _TCHAR* argv[])
{
int byte0 = 0x6c6c6548;
int byte1 = 0x6f57206f;
int byte2 = 0x00646c72;
std::string completeString;
appendCharsFromInt(completeString, byte0, 4);
appendCharsFromInt(completeString, byte1, 4);
appendCharsFromInt(completeString, byte2, 4);
std::cout << completeString << std::endl;
return 0;
}
Upvotes: 1
Reputation: 3172
If you deal with binary data, it's a good idea to write such functions:
char getByte(char* data,int offset);
void setByte(char* data,int offset,char value);
char getWord(char* data,int offset);
...
void setLongword(char* ptr,int value);
Then you can create functions which makes your code pretty and readable:
int getVersion(char* data) {
return (int)getByte(data,8);
}
Using macros for that purpose is also not a bad idea.
Upvotes: 1
Reputation: 758
Remark: casting files to struct is a bad idea. alignment, size of int, endian can differ in different systems.
Casting to any part of file:
const char * pBuf = (const char *) MapViewOfFile...
const Mytype * myVar = (const Mytype *)(pBuf + myVarOffset);
So for strings just add offset to pBuf (pBuf + myVarOffset - is all you need) - and you get start pointer to string. (Hope there is a zero byte at the end of the string in the file.)
if your struct is supposed to have one buffer/string variable with unspecified length the following code may help:
struct MyStruct
{
int size_of_string;
char my_string[1]; //can be used as a long string of size size_of_string
};
note that sizeof(MyStruct) will not give you the right value in this case so you can not allocate this object with 'new' and on stack (use malloc/free instead).
I'd recommend you to read about serialization.
Upvotes: 3