Reputation: 30684
I'm attempting to catch incoming UDP packets through an asynchronous socket listener
I'm using code from here: http://www.alexthissen.nl/blogs/main/archive/2004/12/26/receiving-udp-messages-using-udpclient-or-socket-classes.aspx
(I've also been reading through a very good tutorial here: http://www.winsocketdotnetworkprogramming.com/clientserversocketnetworkcommunication8d.html that's not related to the question, just putting it up as a good resource)
However, I get the following error:
SocketException: Address already in use
Here is the code:
private Byte[] buffer;
public void StartListening()
{
int port = 6500; // 'netstat -an' shows this is initially unused
int bufferSize = 1024;
buffer = new Byte[bufferSize];
IPAddress ip = IPAddress.Any; // IPAddress.Parse( "127.0.0.1" );
IPEndPoint ep = new IPEndPoint(ip, port);
Socket sock = new Socket(ip.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
sock.Bind(ep); // 'SocketException: Address already in use'
sock.BeginReceive(buffer, 0, 1024, SocketFlags.None, new AsyncCallback(this.OnReceive), sock);
}
private void OnReceive(IAsyncResult ar)
{
Socket s1 = (Socket)ar.AsyncState;
int x = s1.EndReceive(ar);
string message = System.Text.Encoding.ASCII.GetString(buffer, 0, x);
Console.WriteLine(message);
s1.BeginReceive(buffer, 0, 1024, SocketFlags.None, new AsyncCallback(this.OnReceive), s1);
}
Upvotes: 4
Views: 10319
Reputation: 30684
The code is actually correct.
The script was getting run twice.
Just providing this stub answer so the question doesn't misfile as unanswered.
Upvotes: 2