Reputation: 16495
I am trying to make an image move 360° (not rotate) back it's course, but so far I was able to move only to a specific direction, if I add left & bottom course, then the image going diagonal to left & bottom. Here are the properties:
#circle{
background:red;
border-radius:100px;
height:100px; width:100px;
position:absolute;
}
(function() {
var speed = 10,
moveBox = function(){
var el = document.getElementById("circle"),
left = el.offsetLeft,
moveBy = 3;
el.style.left = left + moveBy + "px";
if(left > 200){
clearTimeout(timer);
}
};
var timer = setInterval(moveBox, speed);
}());
<div id='circle'></div>
The problem is looping back the red circle, I want it to move to left > bottom > right > up in a circular manner.
thanks for the help.
Upvotes: 0
Views: 1018
Reputation: 799
Using Math.sin and Math.cos to describe the circle: http://jsfiddle.net/E3peq/7/
(function() {
var speed = 10,
moveX = 0.1,
moveY = 0.1,
increment = 0.1,
amp = 10,
moveBox = function(){
var el = document.getElementById("circle"),
left = el.offsetLeft,
top = el.offsetTop;
moveX += increment;
moveY += increment;
var moveXBy = Math.cos(moveX) * amp;
var moveYBy = Math.sin(moveY) * amp;
el.style.left = (left + moveXBy) + "px";
el.style.top = (top + moveYBy) + "px";
if(left > 200){
clearTimeout(timer);
}
};
var timer = setInterval(moveBox, speed);
}());
Edit: Abraham's answer in the comments is actually a lot nicer looking than this...
Upvotes: 3