Reputation: 55
In local search phase you can configure filters for entities, values and moves. You can even provide a custom move factory if you want.
However, I can't find any documentation on how to do the same in construction phase. The only configuration is a heuristic type and forager: Chapter 8. Construction heuristics
I want to implement some of my very hard rules in filters, however, without the ability to filter in construction phase I must also define them as scoring rules to avoid bad construction.
Is there a way to define filters for construction phase?
Upvotes: 0
Views: 774
Reputation: 27357
Yes, there is (requires at least 6.0.0.CR1
, but best the latest and greatest), but it's not yet documented.
Follow the rabit hole down from ConstructionHeuristicSolverPhaseConfig and QueuedEntityPlacerConfig. It's something like:
<constructionHeuristic>
<queuedEntityPlacer>
<entitySelector id="a"/>
<changeMoveSelector>
<mimicEntitySelector refId="a"/>
<valueSelector>
</changeMoveSelector>
</queuedEntityPlacer>
</constructionHeuristic>
Upvotes: 1