Reputation: 91482
What is the best way to write data to the text console at arbitrary locations on the screen and with custom fore/background colors?
Upvotes: 19
Views: 8997
Reputation: 7327
There are a couple of libraries that can be helpful when writing TUI based applications in C#:
Upvotes: 8
Reputation: 79
Most effective function is WriteConsoleOutput
. It is native win32 API, but can be used in .NET application using p/invoke:
[DllImport("kernel32.dll", SetLastError = true, EntryPoint = "WriteConsoleOutputW")]
public static extern bool WriteConsoleOutput(IntPtr hConsoleOutput, CHAR_INFO[,] lpBuffer, COORD dwBufferSize,
COORD dwBufferCoord, ref SMALL_RECT lpWriteRegion);
Where CHAR_INFO is a structure:
/// <summary>
/// CharSet.Unicode is required for proper marshaling.
/// </summary>
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode)]
public struct CHAR_INFO
{
[FieldOffset(0)]
public char UnicodeChar;
[FieldOffset(0)]
public char AsciiChar;
[FieldOffset(2)] //2 bytes seems to work properly
public Attr Attributes;
public override string ToString() {
return string.Format("CHAR_INFO : '{0}' ({1})", AsciiChar, Attributes);
}
}
Attr structure:
/// <summary>
/// CHAR_ATTRIBUTES native structure.
/// </summary>
[Flags]
public enum Attr : ushort {
NO_ATTRIBUTES = 0x0000,
/// <summary>
/// Text color contains blue.
/// </summary>
FOREGROUND_BLUE = 0x0001,
/// <summary>
/// Text color contains green.
/// </summary>
FOREGROUND_GREEN = 0x0002,
/// <summary>
/// Text color contains red.
/// </summary>
FOREGROUND_RED = 0x0004,
/// <summary>
/// Text color is intensified.
/// </summary>
FOREGROUND_INTENSITY = 0x0008,
/// <summary>
/// Background color contains blue.
/// </summary>
BACKGROUND_BLUE = 0x0010,
/// <summary>
/// Background color contains green.
/// </summary>
BACKGROUND_GREEN = 0x0020,
/// <summary>
/// Background color contains red.
/// </summary>
BACKGROUND_RED = 0x0040,
/// <summary>
/// Background color is intensified.
/// </summary>
BACKGROUND_INTENSITY = 0x0080,
/// <summary>
/// Leading byte.
/// </summary>
COMMON_LVB_LEADING_BYTE = 0x0100,
/// <summary>
/// Trailing byte.
/// </summary>
COMMON_LVB_TRAILING_BYTE = 0x0200,
/// <summary>
/// Top horizontal
/// </summary>
COMMON_LVB_GRID_HORIZONTAL = 0x0400,
/// <summary>
/// Left vertical.
/// </summary>
COMMON_LVB_GRID_LVERTICAL = 0x0800,
/// <summary>
/// Right vertical.
/// </summary>
COMMON_LVB_GRID_RVERTICAL = 0x1000,
/// <summary>
/// Reverse foreground and background attribute.
/// </summary>
COMMON_LVB_REVERSE_VIDEO = 0x4000,
/// <summary>
/// Underscore.
/// </summary>
COMMON_LVB_UNDERSCORE = 0x8000
}
COORD and SMALL_RECT:
[StructLayout(LayoutKind.Sequential)]
public struct COORD
{
public short X;
public short Y;
public COORD(short X, short Y)
{
this.X = X;
this.Y = Y;
}
};
[StructLayout(LayoutKind.Sequential)]
public struct SMALL_RECT
{
public short Left;
public short Top;
public short Right;
public short Bottom;
public SMALL_RECT(short left, short top, short right, short bottom) {
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
}
Upvotes: 2
Reputation: 1130
This posting shows how to use Console class methods to create a progress bar on the console - it might be a good example to refer to....
Upvotes: 4
Reputation: 10072
Console.SetCursorPosition, Console.BackgroundColor, Console.ForegroundColor, and Console.ResetColor.
Note these were added to the .NET Framework in version 2.0. Prior to that you would have needed PInvoke.
Upvotes: 27