Reputation: 97
First of I have 2 Classes in 2 files (both .h and .cpp files), Create.h and AI.h.
Create.h has this struct in it:
public:
struct Cell
{
//some stuff
vector<Cell*> neighbors;
State state;
};
Here is the enum class State (stored in the Create.h file):
enum class State : char
{
//some states like "empty"
};
Now in AI.cpp I have a function like this:
void AI::Function(Create::Cell cell)
{
for each (Create::Cell* var in cell.neighbors)
{
if (var->state == State::empty)
{
}
}
}
So basically I am trying to access each individual Cell which is stored in cell.neighbors with a for each so I can do some stuff to each one of them.
According to my debugger though it doesn't even reach the if (var->state == State::empty) part. Am I using the for each wrong?
EDIT: The neighbors vector has definitely elements in it
Upvotes: 1
Views: 179
Reputation: 283921
If you are compiling with optimizations enabled, then an empty if
statement like that might be completely removed (it has no side-effects).
(Although, I think the debugger won't let you set a breakpoint on that line, if it were removed. So this is an easy test -- try to set a breakpoint on the if
itself.)
Upvotes: 1
Reputation: 311146
it seems that the vector is empty. You can check this printing its size before the loop. And I would like to answer some comments. This form of the for loop is MS VC++ language extension. It is not C++/CLI.
Upvotes: 0