Reputation: 4074
I am working android game development and I am new in it. I want to develop a game which screen resolution free. It will be enough for me if i get to know that how to catch screen resolution of an android device using libgdx library. After some googling i read the following code on different sites, but it is not for libgdx.
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
height = displaymetrics.heightPixels;
width = displaymetrics.widthPixels;
Except this i also used technique given on the following website that used "OrthographicCamera" class for solving the problem, and didn't work for me either.
http://www.java-gaming.org/index.php?topic=25685.0
How can i get the screen resolution or any way to adjust screen resolution for my game.
Upvotes: 22
Views: 38528
Reputation: 4074
Though there are some answers here on my question. This is what exactly worked for me. I had to add 'app' after 'Gdx' for it to work.
Gdx.app.graphics.getWidth();
Gdx.app.graphics.getHeight();
Upvotes: 8
Reputation: 475
int width = Gdx.graphics.getWidth();
int height = Gdx.graphics.getHeight();
works for me.
Upvotes: -1
Reputation: 961
ok you can get the screen resolution by this
Gdx.graphics.getWidth();
//for screen width
Gdx.graphics.getHeight();
//for screen height
and if you want to make a screen resolution free game you can set the view port like this
float scrw=320;
float scrh=480;
scrw is viewport's width and scrh is viewport's height
and set the camera to
camera = new OrthographicCamera();
camera.setToOrtho(false, scrw, scrh);
camera.update();
Upvotes: 10
Reputation: 2570
In the newer LibGDX release, the code is now
int width = Gdx.app.getGraphics().getWidth();
int height = Gdx.app.getGraphics().getHeight();
Upvotes: 5