Reputation: 170509
In Win32 API programming it's typical to use C struct
s with multiple fields. Usually only a couple of them have meaningful values and all others have to be zeroed out. This can be achieved in either of the two ways:
STRUCT theStruct;
memset( &theStruct, 0, sizeof( STRUCT ) );
or
STRUCT theStruct = {};
The second variant looks cleaner - it's a one-liner, it doesn't have any parameters that could be mistyped and lead to an error being planted.
Does it have any drawbacks compared to the first variant? Which variant to use and why?
Upvotes: 105
Views: 150187
Reputation: 7059
Often compilers would implement STRUCT theStruct = {};
as memset(&theStruct, 0, sizeof(STRUCT));
in the executable. Some C functions are linked in by default to do runtime setup so the compiler always have library functions like memset()
and memcpy()
available to use.
Upvotes: 6
Reputation: 264581
The value initialization is prefered because it can be done at compile time.
Also it correctly 0 initializes all POD types.
The memset
is done at runtime.
Also using memset
is suspect if the struct is not POD.
Does not correctly initialize (to zero) non int types.
Upvotes: 5
Reputation: 15935
Not that it's common, but I guess the second way also has the benefit of initializing floats to zero, while doing a memset
would certainly not.
Upvotes: 6
Reputation: 11581
If your struct contains things like :
int a;
char b;
int c;
Then bytes of padding will be inserted between b
and c
. memset
will zero those, the other way will not, so there will be 3 bytes of garbage (if your ints are 32 bits). If you intend to use your struct to read/write from a file, this might be important.
Upvotes: 14
Reputation: 6770
Those two constructs a very different in their meaning. The first one uses a memset
function, which is intended to set a buffer of memory to certain value. The second to initialize an object. Let me explain it with a bit of code:
Lets assume you have a structure that has members only of POD types ("Plain Old Data" - see What are POD types in C++?)
struct POD_OnlyStruct
{
int a;
char b;
};
POD_OnlyStruct t = {}; // OK
POD_OnlyStruct t;
memset(&t, 0, sizeof t); // OK as well
In this case writing a POD_OnlyStruct t = {}
or POD_OnlyStruct t; memset(&t, 0, sizeof t)
doesn't make much difference, as the only difference we have here is the alignment bytes being set to zero-value in case of memset
used. Since you don't have access to those bytes normally, there's no difference for you.
On the other hand, since you've tagged your question as C++, let's try another example, with member types different from POD:
struct TestStruct
{
int a;
std::string b;
};
TestStruct t = {}; // OK
{
TestStruct t1;
memset(&t1, 0, sizeof t1); // ruins member 'b' of our struct
} // Application crashes here
In this case using an expression like TestStruct t = {}
is good, and using a memset
on it will lead to crash. Here's what happens if you use memset
- an object of type TestStruct
is created, thus creating an object of type std::string
, since it's a member of our structure. Next, memset
sets the memory where the object b
was located to certain value, say zero. Now, once our TestStruct object goes out of scope, it is going to be destroyed and when the turn comes to it's member std::string b
you'll see a crash, as all of that object's internal structures were ruined by the memset
.
So, the reality is, those things are very different, and although you sometimes need to memset
a whole structure to zeroes in certain cases, it's always important to make sure you understand what you're doing, and not make a mistake as in our second example.
My vote - use memset
on objects only if it is required, and use the default initialization x = {}
in all other cases.
Upvotes: 123
Reputation: 8387
Depending on the structure members, the two variants are not necessarily equivalent. memset
will set the structure to all-bits-zero whereas value initialization will initialize all members to the value zero. The C standard guarantees these to be the same only for integral types, not for floating-point values or pointers.
Also, some APIs require that the structure really be set to all-bits-zero. For instance, the Berkeley socket API uses structures polymorphically, and there it is important to really set the whole structure to zero, not just the values that are apparent. The API documentation should say whether the structure really needs to be all-bits-zero, but it might be deficient.
But if neither of these, or a similar case, applies, then it's up to you. I would, when defining the structure, prefer value initialization, as that communicates the intent more clearly. Of course, if you need to zeroize an existing structure, memset
is the only choice (well, apart from initializing each member to zero by hand, but that wouldn't normally be done, especially for large structures).
Upvotes: 45
Reputation: 70234
I would use value initialization because it looks clean and less error prone as you mentioned. I don't see any drawback in doing it.
You might rely on memset
to zero out the struct after it has been used though.
Upvotes: 9