Reputation: 27
I have looked through most of the other related questions, and most of them dont apply to my code.
I am creating a 2D racing game, and i have to add 2 car images to my background image, in order to do this i had to load the images as Mat
(I was able to make it work like that).
The problem is not that my cars (.png) have a fuchsia background and i want to make it transparent. Most of the solutions involve loading the images as IplImage
which i tried and somehow ruined other parts of my code.
#include <opencv\cv.h>
#include <stdio.h>
#include <opencv\highgui.h>
#include <iostream>
using namespace std;
using namespace cv;
int main()
{
Mat car1, car2, BKGR;
int key = 0;
/* load images and checks if correct images loaded */
BKGR = imread("map.jpg", CV_LOAD_IMAGE_COLOR); //937x768
car1 = imread("car1.png", CV_LOAD_IMAGE_COLOR); //70x75
car2 = imread("car2.png", CV_LOAD_IMAGE_COLOR); //70x75
if((!BKGR.data)||(!car1.data)||(!car2.data))
cout << "Could not open one or more images." << endl;
else
cout << "Images were loaded succesfully." << endl;
waitKey(0);
car1.copyTo(BKGR.colRange(450,520).rowRange(630,705));
car2.copyTo(BKGR.colRange(350,420).rowRange(430,505));
waitKey(0);
cv::floodFill(car1, cv::Point(150,150), cv::Scalar(255.0, 255.0, 255.0));
cv::floodFill(car2, cv::Point(150,150), cv::Scalar(255.0, 255.0, 255.0));
/* create a window, display the result, wait for a key */
cvNamedWindow("Game", CV_WINDOW_AUTOSIZE);
imshow("Game", BKGR);
cvWaitKey(0);
return 0;
}
So if you guys know a way of making the background of the image transparent without using IplImage
I would really be grateful.
Thanks
Upvotes: 1
Views: 4542
Reputation: 14043
You can find similar kind of example here
And if you need load transparent image(with alpha) use
imread("map.jpg",-1)
instead of
imread("map.jpg", CV_LOAD_IMAGE_COLOR)
which will load alpha, See OpenCV Doc for more info.
Upvotes: 2