Reputation: 67
I'm using bulletphysics with ogre3d. to make them share the same vertex data i used this: http://www.ogre3d.org/tikiwiki/BulletMeshStrider Now i have the following problem: The actual Mesh data is apparently shared correctly, but Ogre also has rotation, scale and position, which are managed by nodes. Rotation and Position weren't really a Problem but im kinda stuck on scale. So is there a way to scale a Bullet Collsion object?
Upvotes: 4
Views: 1294
Reputation: 381
You're lucky I want to do the same in the near future. My research so far:
You need to use: btScaledBvhTriangleMeshShape http://bulletphysics.org/Bullet/BulletFull/classbtScaledBvhTriangleMeshShape.html
It wraps a btBvhTriangleMeshShape by use a different scale for the vertices. So you need a new collision object for every scale that you want to use.
Upvotes: 1