user2998351
user2998351

Reputation: 11

Directional lighting in Webgl shader

In OpenGL I could just do something like

glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
...
GLfloat position[] = {-1.0f, 0.5f, 0.5f, 0.0f};
glLightfv(GL_LIGHT1, GL_DIFFUSE, color);
glLightfv(GL_LIGHT1, GL_POSITION, position);

And I'd have a directional light.

How would I go about creating a directional light in a shader in webgl? In particular the following situation:

------------------------>     |                O
^                             ^                ^
directional light source     wall             Some object

Where I'd like the wall (or any other opaque objecct) to absorb out the light, preventing it from hitting object O

Upvotes: 1

Views: 817

Answers (1)

FogleBird
FogleBird

Reputation: 76772

You can use a technique called shadow mapping to get pretty nice looking shadows. Here's a tutorial I used to learn about it:

http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/

http://en.wikipedia.org/wiki/Shadow_mapping

Upvotes: 1

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