Reputation: 3099
Minimal example:
#include <iostream>
struct my_class
{
int i;
my_class() : i(0) { std::cout << "default" << std::endl; }
my_class(const my_class&) { std::cout << "copy" << std::endl; }
my_class(my_class&& other) { std::cout << "move" << std::endl; }
my_class(const my_class&& other) { std::cout << "move" << std::endl; }
};
my_class get(int c)
{
my_class m1;
my_class m2;
return (c == 1) ? m1 : m2; // A
//return (c == 1) ? std::move(m1) : m2; // B
//return (c == 1) ? m1 : std::move(m2); // C
}
int main()
{
bool c;
std::cin >> c;
my_class m = get(c);
std::cout << m.i << std::endl; // nvm about undefinedness
return 0;
}
Compiled:
g++ -std=c++11 -Wall -O3 ctor.cpp -o ctor # g++ v 4.7.1
Input:
1
Output:
default
default
copy
-1220217339
This is the In/Output with line A or line C. If I use line B, instead, I get std::move
for some strange reason. In all versions, the output does not depend on my input (except for the value of i).
My questions:
Upvotes: 3
Views: 1225
Reputation: 58461
If my_class
is as expensive to copy as copying an int
, the
compiler isn't motivated to eliminate the copies, in fact, it is
motivated to do copies. Don't forget that your get(int c)
function
can be completely inlined! It can lead to a very confusing
output. You need to motivate the compiler to do its best to
eliminate the copies by adding a big, heavy payload to your class
that is expensive to copy.
Furthermore, instead of relying on undefined behavior, try to write code that tells you in a well-defined manner whether a move or a copy occurred or not.
There are 2 more interesting cases: (i) when you apply move
on
both arguments of the ternary conditional operator and (ii) when you
return through if
-else
instead of the conditional operator.
I rearranged your code: I gave my_class
a heavy payload that is really expensive to copy; I added a member function that tells you in a well-defined manner if the class has been copied or not; I added the 2 other interesting cases.
#include <iostream>
#include <string>
#include <vector>
class weight {
public:
weight() : v(1024, 0) { };
weight(const weight& ) : v(1024, 1) { }
weight(weight&& other) { v.swap(other.v); }
weight& operator=(const weight& ) = delete;
weight& operator=(weight&& ) = delete;
bool has_been_copied() const { return v.at(0); }
private:
std::vector<int> v;
};
struct my_class {
weight w;
};
my_class A(int c) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
my_class m1;
my_class m2;
return (c == 1) ? m1 : m2;
}
my_class B(int c) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
my_class m1;
my_class m2;
return (c == 1) ? std::move(m1) : m2;
}
my_class C(int c) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
my_class m1;
my_class m2;
return (c == 1) ? m1 : std::move(m2);
}
my_class D(int c) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
my_class m1;
my_class m2;
return (c == 1) ? std::move(m1) : std::move(m2);
}
my_class E(int c) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
my_class m1;
my_class m2;
if (c==1)
return m1;
else
return m2;
}
int main(int argc, char* argv[]) {
if (argc==1) {
return 1;
}
int i = std::stoi(argv[1]);
my_class a = A(i);
std::cout << a.w.has_been_copied() << std::endl;
my_class b = B(i);
std::cout << b.w.has_been_copied() << std::endl;
my_class c = C(i);
std::cout << c.w.has_been_copied() << std::endl;
my_class d = D(i);
std::cout << d.w.has_been_copied() << std::endl;
my_class e = E(i);
std::cout << e.w.has_been_copied() << std::endl;
}
Output with ./a.out 0
my_class A(int)
1
my_class B(int)
1
my_class C(int)
0
my_class D(int)
0
my_class E(int)
0
Output with ./a.out 1
my_class A(int)
1
my_class B(int)
0
my_class C(int)
1
my_class D(int)
0
my_class E(int)
0
As to what happens and why, others have already answered it as I was writing up this answer. If you go through the conditional operator, you lose the eligibility to copy elision. You can still get away with a move construction if you apply move
. If you look at the output, that's exactly what happens. I have tested it with both clang 3.4 trunk and gcc 4.7.2 at optimization level -O3
; the same output is obtained.
Upvotes: 1
Reputation: 153840
Where is the surprise...? You are returning local objects but you are not directly returning them. If you'd return a local variable directly, you'll get move construction:
my_class f() {
my_class variable;
return variable;
}
The relevant clause is, I think, 12.8 [class.copy] paragraph 32:
When the criteria for elision of a copy operation are met or would be met save for the fact that the source object is a function parameter, and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue. [...]
However, choosing a named object to be selected from a conditional operator isn't eligible for copy elision: the compiler can't know until after the objects are constructed which of the objects to return and copy elision is based on constructing the object readily in the location where it needs to go.
When you have a condition operator, there are two fundamental situations:
That is, when returning c == 1? m1: m2
you get a my_class&
which is an lvalue and it is, thus, copied to produce the return value. You probably want to use std::move(c == 1? m1: m2)
to move the selected local variable.
When you use c == 1? std::move(m1): m2
or c == 1? m1: std::move(m2)
the types differ and you get the result of
return c == 1? my_class(std::move(m1)): my_class(m2);
or
return c == 1? my_class(m1): my_class(std::move(m2));
That is, depending on how the expression is formulated the temporary is copy constructed in one branch and move constructed on the other branch. Which branch is chosen depends entirely on the value of c
. In both cases the result of the conditional expression is eligible for copy elision and the copy/move used to construct the actual result is likely to be elided.
Upvotes: 4
Reputation: 56479
You're returning through a conditional operator
return (c == 1) ? m1 : m2;
The second and third operands have the same type; the result is of that type. If the operands have class type, the result is a prvalue temporary of the result type, which is copy-initialized from either the second operand or the third operand depending on the value of the first operand. [§ 5.16/6]
Then you have a copy. This code has the your expected result.
if (c==1)
return m1;
else
return m2;
Upvotes: 2
Reputation: 5918
the compiler doesn't HAVE to move, the point of move is to be a lot faster than a copy and destruct. BUT the two yield the same result.
Upvotes: -1