Reputation: 4507
I just started to look into libGDX and I really enjoyed it. Loading a tile map I generated with an editor was really simple. But I have in mind to work on a game where the player can modify and extend the map.
So here is my question: Is it somehow possible to add/delete/change fields in a com.badlogic.gdx.maps.tiled.TiledMap
and save the result to disc?
Upvotes: 1
Views: 1186
Reputation: 19776
Unfortunately, right now there is no built-in feature to store TiledMaps
.
I know only the .tmx format of TilEd, but this is a pretty easy and straight-forward XML format, which is very similar to the structure of a TiledMap
. Check out how TmxMapLoader
loads the TiledMap
and then use an XmlWriter
to write your altered maps to a file in a similar way.
Upvotes: 2