Reputation: 51
I was wondering if I could find some help on this problem. I was asked to use an image ("corn.jpg"), and flip it entirely upside down. I know I need to write a program which will switch pixels from the top left corner with the bottom left, and so on, but I wasn't able to get my program to work properly before time ran out. Could anyone provide a few tips or suggestions to solve this problem? I'd like to be able to write my code out myself, so suggestions only please. Please note that my knowledge of APImage and Pixel is very limited. I am programming in Java. Here is what I managed to get done.
import images.APImage;
import images.Pixel;
public class Test2
{
public static void main(String [] args)
{
APImage image = new APImage("corn.jpg");
int width = image.getImageWidth();
int height = image.getImageHeight();
int middle = height / 2;
//need to switch pixels in bottom half with the pixels in the top half
//top half of image
for(int y = 0; y < middle; y++)
{
for (int x = 0; x < width; x++)
{
//bottom half of image
for (int h = height; h > middle; h++)
{
for(int w = 0; w < width; w++)
{
Pixel bottomHalf = image.getPixel(h, w);
Pixel topHalf = image.getPixel(x, y);
//set bottom half pixels to corresponding top ones?
bottomHalf.setRed(topHalf.getRed());
bottomHalf.setGreen(topHalf.getGreen());
bottomHalf.setBlue(topHalf.getBlue());
//set top half pixels to corresponding bottom ones?
topHalf.setRed(bottomHalf.getRed());
topHalf.setGreen(bottomHalf.getGreen());
topHalf.setBlue(bottomHalf.getBlue());
}
}
}
}
image.draw();
}
}
Thank you for your help!
Upvotes: 5
Views: 4406
Reputation: 168825
See Transforming Shapes, Text, and Images.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class FlipVertical {
public static BufferedImage getFlippedImage(BufferedImage bi) {
BufferedImage flipped = new BufferedImage(
bi.getWidth(),
bi.getHeight(),
bi.getType());
AffineTransform tran = AffineTransform.getTranslateInstance(0, bi.getHeight());
AffineTransform flip = AffineTransform.getScaleInstance(1d, -1d);
tran.concatenate(flip);
Graphics2D g = flipped.createGraphics();
g.setTransform(tran);
g.drawImage(bi, 0, 0, null);
g.dispose();
return flipped;
}
FlipVertical(BufferedImage bi) {
JPanel gui = new JPanel(new GridLayout(1,2,2,2));
gui.add(new JLabel(new ImageIcon(bi)));
gui.add(new JLabel(new ImageIcon(getFlippedImage(bi))));
JOptionPane.showMessageDialog(null, gui);
}
public static void main(String[] args) throws AWTException {
final Robot robot = new Robot();
Runnable r = new Runnable() {
@Override
public void run() {
final BufferedImage bi = robot.createScreenCapture(
new Rectangle(0, 660, 200, 100));
new FlipVertical(bi);
}
};
SwingUtilities.invokeLater(r);
}
}
Upvotes: 4
Reputation: 8139
You want to flip the image upside down, not swap the top and bottom half. The loop could look like this.
int topRow = 0;
int bottomRow = height-1;
while(topRow < bottomRow) {
for(int x = 0; x < width; x++) {
Pixel t = image.getPixel(x, topRow);
image.setPixel(x, topRow, image.getPixel(x, bottomRow));
image.setPixel(x, bottomRow, t);
}
topRow++;
bottomRow--;
}
Upvotes: 0
Reputation: 201439
Instead of using
Pixel bottomHalf = image.getPixel(h, w);
Pixel topHalf = image.getPixel(x, y);
//set bottom half pixels to corresponding top ones?
bottomHalf.setRed(topHalf.getRed());
bottomHalf.setGreen(topHalf.getGreen());
bottomHalf.setBlue(topHalf.getBlue());
//set top half pixels to corresponding bottom ones?
topHalf.setRed(bottomHalf.getRed());
topHalf.setGreen(bottomHalf.getGreen());
topHalf.setBlue(bottomHalf.getBlue());
You should have stored the bottomHalf's RGB into a temporary Pixel and used that to set topHalf after replacing bottomHalf's values (if you follow). You could have also really used something like this.... assuming your pixel operates on integer rgb values (which would have improved your main method).
private static final Pixel updateRGB(Pixel in, int red, int green, int blue) {
in.setRed(red); in.setGreen(green); in.setBlue(blue);
}
Upvotes: 0
Reputation: 273
If you are able to use the Graphics class, the following may be of use: http://www.javaworld.com/javatips/jw-javatip32.html
And the Graphics class documentation: http://docs.oracle.com/javase/7/docs/api/java/awt/Graphics.html
Upvotes: 0
Reputation: 198324
Whenever you're swapping variables, if your language doesn't allow for simultaneous assignment (and Java doesn't), you need to use a temporary variable.
Consider this:
a = 1;
b = 2;
a = b; // a is now 2, just like b
b = a; // b now uselessly becomes 2 again
Rather than that, do this:
t = a; // t is now 1
a = b; // a is now 2
b = t; // b is now 1
EDIT: And also what @vandale says in comments :P
Upvotes: 1