Reputation: 1375
I have a few polygons on Canvas. How I can listening click on any from polygons?
I have a method
public void drawPolygon(ChartPolygon polygon) {
List<Point> points = polygon.getPoints();
int size = points.size();
if (size < 2) {
return;
}
Paint polyPaint = new Paint();
polyPaint.setColor(polygon.getColor());
polyPaint.setStyle(Style.FILL);
Path polyPath = new Path();
polyPath.moveTo(points.get(0).getX(), points.get(0).getY());
for (Point point : points) {
polyPath.lineTo(point.getX(), point.getY());
}
canvas.drawPath(polyPath, polyPaint);
}
Upvotes: 3
Views: 3927
Reputation: 2530
I would keep a list of Regions. Whenever you draw a new Polygon, use the same Path which you use for drawing also to define a new Region:
Region r = new Region();
r.setPath(path, clip);
regionList.add(r);
clip could be defined e.g. by
Region clip = new Region(0, 0, canvas.getWidth(), canvas.getHeight());
Finally when you detect a touch in your onTouchListener loop over the regionList and check, whether the touched point (given by x and y) is inside the region:
for (int i = 0; i < regionList.size(); i++) {
Region r = regionList.get(i);
if (r.contains(x,y) {
selectedRegionIndex = i;
break;
}
}
Upvotes: 4
Reputation: 12034
Read this post, this post can help you
First one, you can get the position in X and Y of the click event in your screen. You can implement the onTouchEvent function in the Activity extends
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (topTouchArea.contains(event.getX(), event.getY())) {
currentTouch = TOUCH_TOP;
} else if (RightTouchArea.contains(event.getX(),event.getY())) {
currentTouch = TOUCH_RIGHT;
} else if (LeftTouchArea.contains(event.getX(),event.getY())) {
currentTouch = TOUCH_LEFT;
} else {
return false; //Return false if user touches none of the corners
}
return true;
}
}
Now (always in your onTouchEvent) function, you can evaluate the position and regions of your polygon.
case MotionEvent.ACTION_MOVE:
switch (currentTouch) {
case TOUCH_TOP:
top.x = event.getX();
top.y = event.getY();
invalidate();
return true;
case TOUCH_RIGHT:
Right.x = event.getX();
Right.y = event.getY();
invalidate();
return true;
case TOUCH_LEFT:
Left.x = event.getX();
Left.y = event.getY();
invalidate();
return true;
}
case MotionEvent.ACTION_UP:
switch (currentTouch) {
case TOUCH_TOP:
top.x = event.getX();
top.y = event.getY();
invalidate();
currentTouch = NONE;
return true;
case TOUCH_RIGHT:
Right.x = event.getX();
Right.y = event.getY();
invalidate();
currentTouch = NONE;
return true;
case TOUCH_LEFT:
Left.x = event.getX();
Left.y = event.getY();
invalidate();
currentTouch = NONE;
return true;
}
return false;
All the post is in the article link
Upvotes: 1