Reputation: 7708
Notice how the view of the camera (NOT THE CAPTURED IMAGE) was flipped to left (image above), the orientation of the Activity
is correct, but the camera view is messed up, please help me guys :) thank you.
Here is the XML layout file:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center|top"
android:orientation="vertical" >
<SurfaceView
android:id="@+id/camerapreview"
android:layout_margin="10dp"
android:layout_width="300dp"
android:layout_height="300dp" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
And here is the code for the activity:
public class CustomCameraActivity extends Activity implements SurfaceHolder.Callback {
Camera camera;
SurfaceView surfaceView;
SurfaceHolder surfaceHolder;
boolean previewing = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.camera);
surfaceView = (SurfaceView)findViewById(R.id.camerapreview);
surfaceHolder = surfaceView.getHolder();
surfaceHolder.addCallback(this);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
if(previewing){
camera.stopPreview();
previewing = false;
}
if (camera != null){
try {
camera.setPreviewDisplay(surfaceHolder);
camera.startPreview();
previewing = true;
} catch (IOException e) {
e.printStackTrace();
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
camera = Camera.open();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
camera.stopPreview();
camera.release();
camera = null;
previewing = false;
}
}
Upvotes: 34
Views: 51798
Reputation: 7708
I found the solution here. Answer by @Ed Jellard.
i just have to add camera.setDisplayOrientation(90);
on surfaceCreated(SurfaceHolder holder)
method, now the display is on the right angle.
see the happy T-REX :)
Upvotes: 37
Reputation: 729
This problem was solved a long time ago but I encountered some difficulties to put all pieces together so here is my final solution, I hope this will help others :
public void startPreview() {
try {
Log.i(TAG, "starting preview: " + started);
// ....
Camera.CameraInfo camInfo = new Camera.CameraInfo();
Camera.getCameraInfo(cameraIndex, camInfo);
int cameraRotationOffset = camInfo.orientation;
// ...
Camera.Parameters parameters = camera.getParameters();
List<Camera.Size> previewSizes = parameters.getSupportedPreviewSizes();
Camera.Size previewSize = null;
float closestRatio = Float.MAX_VALUE;
int targetPreviewWidth = isLandscape() ? getWidth() : getHeight();
int targetPreviewHeight = isLandscape() ? getHeight() : getWidth();
float targetRatio = targetPreviewWidth / (float) targetPreviewHeight;
Log.v(TAG, "target size: " + targetPreviewWidth + " / " + targetPreviewHeight + " ratio:" + targetRatio);
for (Camera.Size candidateSize : previewSizes) {
float whRatio = candidateSize.width / (float) candidateSize.height;
if (previewSize == null || Math.abs(targetRatio - whRatio) < Math.abs(targetRatio - closestRatio)) {
closestRatio = whRatio;
previewSize = candidateSize;
}
}
int rotation = getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
degrees = 0;
break; // Natural orientation
case Surface.ROTATION_90:
degrees = 90;
break; // Landscape left
case Surface.ROTATION_180:
degrees = 180;
break;// Upside down
case Surface.ROTATION_270:
degrees = 270;
break;// Landscape right
}
int displayRotation;
if (isFrontFacingCam) {
displayRotation = (cameraRotationOffset + degrees) % 360;
displayRotation = (360 - displayRotation) % 360; // compensate
// the
// mirror
} else { // back-facing
displayRotation = (cameraRotationOffset - degrees + 360) % 360;
}
Log.v(TAG, "rotation cam / phone = displayRotation: " + cameraRotationOffset + " / " + degrees + " = "
+ displayRotation);
this.camera.setDisplayOrientation(displayRotation);
int rotate;
if (isFrontFacingCam) {
rotate = (360 + cameraRotationOffset + degrees) % 360;
} else {
rotate = (360 + cameraRotationOffset - degrees) % 360;
}
Log.v(TAG, "screenshot rotation: " + cameraRotationOffset + " / " + degrees + " = " + rotate);
Log.v(TAG, "preview size: " + previewSize.width + " / " + previewSize.height);
parameters.setPreviewSize(previewSize.width, previewSize.height);
parameters.setRotation(rotate);
camera.setParameters(parameters);
camera.setPreviewDisplay(mHolder);
camera.startPreview();
Log.d(TAG, "preview started");
started = true;
} catch (IOException e) {
Log.d(TAG, "Error setting camera preview: " + e.getMessage());
}
}
Upvotes: 19
Reputation: 5295
Camera rotates automatically when you rotate your phone, However if you want the image captured by camera or from gallery to be in the right orientation, use this :-
public void rotate(String filePath){
Bitmap cameraBitmap = null;
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = false;
bmOptions.inPurgeable = true;
bmOptions.inBitmap = cameraBitmap;
bmOptions.inMutable = true;
cameraBitmap = BitmapFactory.decodeFile(filePath,bmOptions);
// Your image file path
ByteArrayOutputStream bos = new ByteArrayOutputStream();
cameraBitmap.compress(Bitmap.CompressFormat.JPEG, 100, bos);
ExifInterface exif = new ExifInterface(filePath);
float rotation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL);
System.out.println(rotation);
float rotationInDegrees = exifToDegrees(rotation);
System.out.println(rotationInDegrees);
Matrix matrix = new Matrix();
matrix.postRotate(rotationInDegrees);
Bitmap rotatedBitmap = Bitmap.createBitmap(cameraBitmap , 0, 0, cameraBitmap.getWidth(), cameraBitmap.getHeight(), matrix, true);
FileOutputStream fos=new FileOutputStream(filePath);
rotatedBitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.write(bos.toByteArray());
cameraBitmap.recycle();
System.gc();
fos.flush();
fos.close();
}
private static float exifToDegrees(float exifOrientation) {
if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_90) { return 90; }
else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_180) { return 180; }
else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_270) { return 270; }
return 0;
}
Upvotes: -3
Reputation: 4569
There is a property in class Camera.CameraInfo
named as orientation
. It returns the integer. You can get the current orientation and then changed accordingly.
See this answer for handling orientation and CameraInfo class.
I am sure this will help you.
Upvotes: 1