Reputation: 91
I use UnityVS generate visual studio project, but project file *.CSharp.csproj could not open.
I find the problem is that ProjectTypeGuids use a unkown type : E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1 , and google also could not tell me what's that.
anyone has the same problem?
The project file is :
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{70B74EA9-8515-0DD0-B4E6-E001BFFC1148}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\scaleform\SFCamera.cs" />
<Compile Include="Assets\Scripts\scaleform\SFCxForm.cs" />
<Compile Include="Assets\Scripts\scaleform\SFDisplayInfo.cs" />
<Compile Include="Assets\Scripts\scaleform\SFDisplayMatrix.cs" />
<Compile Include="Assets\Scripts\scaleform\SFEvents.cs" />
<Compile Include="Assets\Scripts\scaleform\SFGamepad.cs" />
<Compile Include="Assets\Scripts\scaleform\SFInitParams.cs" />
<Compile Include="Assets\Scripts\scaleform\SFKey.cs" />
<Compile Include="Assets\Scripts\scaleform\SFLifecycleEvent.cs" />
<Compile Include="Assets\Scripts\scaleform\SFManager.cs" />
<Compile Include="Assets\Scripts\scaleform\SFManager_Imports.cs" />
<Compile Include="Assets\Scripts\scaleform\SFMovie.cs" />
<Compile Include="Assets\Scripts\scaleform\SFMovie_Imports.cs" />
<Compile Include="Assets\Scripts\scaleform\SFRTT.cs" />
<Compile Include="Assets\Scripts\scaleform\SFSentinal.cs" />
<Compile Include="Assets\Scripts\scaleform\SFValue.cs" />
<Compile Include="Assets\Scripts\scaleform\SFValue_Imports.cs" />
<Compile Include="Assets\Scripts\UI\MyCamera.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2012\UnityVS.CSharp.targets" />
</Project>
Upvotes: 8
Views: 18135
Reputation: 11
In my case the problem was that I removed a needed .Net package. I solved by opening Visual Studio Installer and checking again the box "Game Development with Unity", doing this it will download again all the missing packages.
Upvotes: 0
Reputation: 1
Stopped getting this error after just removing the Visual Editing package in Unity's Package Manager. No errors so far.
Upvotes: 0
Reputation: 482
I know this is an old question, but this took me about a day to solve. For my use case:
There is a missing project subtype. Subtype: '{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}' is unsupported by this installation.
Upvotes: 1
Reputation: 1
I had the same problem in Visual Studio 2010 Professional after I uninstalled another version of Visual Studio I wasn't using (2013 Express).
None of the other solutions worked for me, but after doing a repair of VS2010 using the installation disk it started working again.
Upvotes: 0
Reputation: 3367
I was getting the error "This project is incompatible with the current version of Visual Studio". A "repair" would not fix the problem, but uninstalling and reinstalling with no 'devenv.exe processes running, was the solution. I was using Visual Studio 2013 Community, and opened the project via the Unity toolbar (Visual Studio Tools\Open in Visual Studio).
@Jb Evain - Additional thanks to you for pointing me in the right direction on my own similar problem.
Upvotes: 0
Reputation: 1
Full remove of UnityVS and reinstall helped me with Visual Studio 2013 Ultimate. Also removed and reimported UnityVS package in Unity project, not sure if this is required.
Upvotes: 0
Reputation: 1352
A solution that worked for me was to forcibly re-import the Visual Studio Tools for Unity asset in my Unity project (by importing a custom package and navigating to the package in the Program Files folder).
I think the older version of the tool was not being replaced in my Unity projects even when I re-installed the tool and added it in the usual way.
Upvotes: 2
Reputation: 91
I've fixed this issue by removing and installing UnityVS again. The "Repair" function of UnityVS installer has not changed anything, so I needed to uninstall it completely first.
Upvotes: 7
Reputation: 17509
This typically happens in three different scenarios:
There's also the case where you haven't installed the .NET 3.5 framework which is required by Unity (Unity's class library is a subprofile of .NET 3.5), but the error message is usually explicit about this.
Upvotes: 9
Reputation: 43
You can manually remove these tags inside proj file.
<ProjectTypeGuids></ProjectTypeGuids>
The error message should be gone, but you're not able to use the debug function. I am still looking for a solution.
Upvotes: 2