Reputation: 1614
I'm using apple's Sprite Kit and I need to move a SKSprite Node in horizontal movement only. I want the rest of the physics to apply but only in the horizontal component.
Context: This is for an object supposedly on a slider that can bounce back and forth. I have everything done but if it is hit the end the wrong way it simply floats off vertically, how can I simply make it ignore all forces in the vertical direction.
Upvotes: 3
Views: 681
Reputation: 300
You could use constraints for this purpose. I made a short sample with a node that only moves in a fixed X range and never leaves a specified Y position:
SKSpriteNode* node = [SKSpriteNode node];
node.color = [SKColor greenColor];
node.size = CGSizeMake(20, 20);
SKRange* rangeX = [[SKRange alloc] initWithLowerLimit: 100 upperLimit: 400];
SKRange* rangeY = [SKRange rangeWithConstantValue: 100];
SKConstraint* positionConstraint = [SKConstraint positionX: rangeX Y: rangeY];
NSArray* constraintArray = [NSArray arrayWithObject: positionConstraint];
node.constraints = constraintArray;
[self addChild: node];
Upvotes: 1
Reputation: 427
This method is from SKAction class to move objects only on Horizontal or X-axis:-
[mySpriteNode runAction:[SKAction moveToX:260 duration:0.5]];
I hope this work's for you.
Upvotes: 0
Reputation: 64477
By putting the node's position back at the desired Y coordinate every frame after physics has been simulated:
-(void) didSimulatePhysics
{
CGPoint pos = horizontalMoveNode.position;
pos.y = fixedVerticalPosY;
horizontalMoveNode.position = pos;
}
Add this method to your scene class and apply it to whichever node(s) you want to lock in at a given Y coordinate.
Upvotes: 5