Reputation: 3049
Hi there I was wondering if in unity there is any other way of loading sprites during game, that doesn't include using resources.load. That's because i have some large images and load seemse to be quite consuming.
Any ideas?
Upvotes: 2
Views: 882
Reputation: 509
Stream classes can be used to control loading process instead of Resources.Load(). In this way, you can partially load a resource, stop loading, and resume the loading later. Below link will be helpful.
http://forum.unity3d.com/threads/160787-Texture-Stream-Loading
Upvotes: 1