Reputation: 327
I'm trying to draw a house using Canvas and Javascript. If you look at my drawHouse() method, I want to color the roof red, and everything else white. But only the white is filling in to color everything.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>My Site's Title</title>
</head>
<body>
<canvas id="myDrawing" width="300" height="300" style="border:1px solid #EEE">
</canvas>
<script>
var canvas = document.getElementById("myDrawing");
var ctx = canvas.getContext("2d");
//draws a house
function drawImage() {
drawSky();
drawGrass();
drawHouse();
}
//sets the dimensions of the canvas
var x = canvas.width / 2;
var y = 400;
var radius = 200;
var startAngle = 0;
var endAngle = 22 * Math.PI;
//draws the sky
function drawSky() {
var context = canvas.getContext('2d');
context.beginPath();
context.rect(0, 0, 300, 300);
context.fillStyle = '#0099FF';
context.fill();
context.lineWidth = 1;
context.strokeStyle = 'black';
context.stroke();
}
//draws green grass
function drawGrass() {
ctx.beginPath();
ctx.arc(x, y, radius, startAngle, endAngle);
ctx.stroke();
ctx.fillStyle = "#009900";
ctx.fill();
}
function drawHouse() {
var c = document.getElementById('myDrawing');
var ctx = c.getContext('2d');
ctx.beginPath();
ctx.moveTo(95, 165);
ctx.lineTo(140, 215);
ctx.lineTo(260, 215);
ctx.lineTo(240, 165);
ctx.lineTo(95, 165);
ctx.closePath();
ctx.fillStyle = "#C81E1E";
ctx.fill();
ctx.moveTo(139, 215);
ctx.lineTo(94, 165);
ctx.lineTo(45, 215)
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.moveTo(48, 212);
ctx.lineTo(48, 275);
ctx.lineTo(139, 275);
ctx.lineTo(139, 215);
ctx.lineTo(45, 215);
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.stroke();
ctx.moveTo(139, 275);
ctx.lineTo(260, 267);
ctx.lineTo(260, 215);
ctx.lineTo(140, 215);
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.stroke();
}
drawImage();
</script>
</body>
</html>
Upvotes: 1
Views: 3854
Reputation: 1959
You are missing a call to ctx.beginPath in your drawHouse funciton. The fillStyle is per path, so will need to have multiple paths.
Here is the fiddle: http://jsfiddle.net/sVDSs/6/
var canvas = document.getElementById("myDrawing");
var ctx = canvas.getContext("2d");
//draws a house
function drawImage() {
drawSky();
drawGrass();
drawHouse();
}
//sets the dimensions of the canvas
var x = canvas.width / 2;
var y = 400;
var radius = 200;
var startAngle = 0;
var endAngle = 22 * Math.PI;
//draws the sky
function drawSky() {
var context = canvas.getContext('2d');
context.beginPath();
context.rect(0, 0, 300, 300);
context.fillStyle = '#0099FF';
context.fill();
context.lineWidth = 1;
context.strokeStyle = 'black';
context.stroke();
}
//draws green grass
function drawGrass() {
ctx.beginPath();
ctx.arc(x, y, radius, startAngle, endAngle);
ctx.stroke();
ctx.fillStyle = "#009900";
ctx.fill();
}
function drawHouse() {
var c = document.getElementById('myDrawing');
var ctx = c.getContext('2d');
ctx.beginPath();
ctx.moveTo(95, 165);
ctx.lineTo(140, 215);
ctx.lineTo(260, 215);
ctx.lineTo(240, 165);
ctx.lineTo(95, 165);
ctx.fillStyle = "red";
ctx.closePath();
ctx.fill();
ctx.beginPath(); // THIS IS THE LINE
ctx.moveTo(139, 215);
ctx.lineTo(94, 165);
ctx.lineTo(45, 215)
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.moveTo(48, 212);
ctx.lineTo(48, 275);
ctx.lineTo(139, 275);
ctx.lineTo(139, 215);
ctx.lineTo(45, 215);
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.stroke();
ctx.moveTo(139, 275);
ctx.lineTo(260, 267);
ctx.lineTo(260, 215);
ctx.lineTo(140, 215);
ctx.closePath();
ctx.fillStyle = "white";
ctx.fill();
ctx.stroke();
}
drawImage();
Upvotes: 4