Reputation: 2127
I'm studying java currently, and yet again I ran into a code in the book which doesn't wanna work and i can't figure out why. This code snippet is from Head First Java
import javax.swing.*;
import java.awt.*;
public class SimpleGui {
public static void main (String[] args){
JFrame frame = new JFrame();
DrawPanel button = new DrawPanel();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(button);
frame.setSize(300,300);
frame.setVisible(true);
}
}
import java.awt.*;
import java.lang.*;
public class DrawPanel extends JPanel {
private Image image;
public DrawPanel(){
image = new ImageIcon("cat2.jpg").getImage();
}
public void paintComponent(Graphics g){
g.drawImage(image,3,4,this);
}
}
the image is in the same directory where my class files are, and the image is not showing. What am i missing here?
Upvotes: 1
Views: 15156
Reputation: 10994
1) In your paintComponent()
you must to call super.paintComponent(g);
. Read more about custom paintings.
2) instead of Image
use BufferedImage
, because Image its abstrat wrapper.
3)use ImageIO
instead of creating Image
like this new ImageIcon("cat2.jpg").getImage();
4)Use URL
for resources inside your project.
I changed your code and it helps you:
class DrawPanel extends JPanel {
private BufferedImage image;
public DrawPanel() {
URL resource = getClass().getResource("cat2.jpg");
try {
image = ImageIO.read(resource);
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 3, 4, this);
}
}
Upvotes: 2