Reputation: 7963
I have a class 'KeyEvent'; one of which's members is:
public delegate void eventmethod(object[] args);
And the method passed to the object in the constructor is stored in this member:
private eventmethod em;
Constructor:
public KeyEvent(eventmethod D) {
em = D;
}
public KeyEvent(eventmethod D, object[] args) : this(D) {
this.args = args;
}
public KeyEvent(Keys[] keys, eventmethod D, object[] args) : this(keys, D) {
this.args = args;
}
The 'eventmethod' method is then called by using the public method "ThrowEvent":
public void ThrowEvent() {
if (!repeat && thrown) return;
em.DynamicInvoke(args);
this.thrown = true;
}
As far as I can see, this compiles fine. But when trying to create an instance of this class (KeyEvent), I'm doing something wrong. This is what I have so far:
object[] args = {new Vector2(0.0f, -200.0f)};
Keys[] keys = { Keys.W };
KeyEvent KeyEvent_W = new KeyEvent(keys, new KeyEvent.eventmethod(GameBase.ChangeSquareSpeed), args);
GameBase.ChangeSquareSpeed doesn't do anything at the moment, but looks like this:
static public void ChangeSquareSpeed(Vector2 squarespeed) {
}
Anyway, the erroneous line is this one:
KeyEvent KeyEvent_W = new KeyEvent(keys, new KeyEvent.eventmethod(GameBase.ChangeSquareSpeed), args);
The error that the compiler gives me is:
error CS0123: No overload for 'ChangeSquareSpeed' matches delegate 'BLBGameBase.KeyEvent.eventmethod'
My question is: Does this mean I have to change ChangeSquareSpeed to take no parameters (in which case, what is a better way of doing this?), or am I doing something syntactically wrong?
Thank you in advance.
Upvotes: 4
Views: 2018
Reputation: 233367
If you are on C# 3, change the delegate to an Action<object[]>
. That will make your life much simpler, as it will be type-safe to invoke it.
That would allow you to simply invoke it like this:
this.em(args);
and you would have compile-time checking instead.
Upvotes: 0
Reputation: 48255
I think the error is very explicit. Your ChangeSquareSpeed
method doesn't match the delegate . The delegate expects a method with one object[]
as parameter but your passing a method with a Vector2
as a parameter, hence the error.
Try this method:
static public void ChangeSquareSpeed(object[] squarespeed)
{}
(update)
I see some confusion in your code, specially in the line:
object[] args = {new Vector2(0.0f, -200.0f)};
I can't really understand if you want an array of Vector2
's or just a Vector2
's object.
If you pretend to have an array of Vector2
's I think this might seem reasonable:
Change the delegate to:
public delegate void eventmethod(Vector2 args);
and then
public void ThrowEvent() {
if (!repeat && thrown) return;
foreach(object obj : args)
{
em.DynamicInvoke((Vector2)obj);
}
this.thrown = true;
}
(update 2)
In that case, I think you should create a generic version of KeyEvent
. See this example and go from there:
class KeyEvent<T>
{
public T Args { get; set; }
public Action<T> A { get; set; }
public KeyEvent() { }
public void ThrowEvent()
{
A.DynamicInvoke(Args);
}
}
// ...
static void M1(object[] o)
{
Console.WriteLine("M1 {0}", o);
}
static void M2(Vector2 v)
{
Console.WriteLine("M2 {0}", v);
}
static void Main(string[] args)
{
KeyEvent<object[]> e1 = new KeyEvent<object[]>
{
A = new Action<object[]>(M1),
Args = new object[] {};
};
KeyEvent<Vector2> e2 = new KeyEvent<Vector2>
{
A = new Action<Vector2>(M2),
Args = new Vector2();
};
}
Upvotes: 5
Reputation: 129832
The delegate eventmethod
states that all events using it should take object[]
(args) as their only in parameter. Depending on what you're using this code for, you want to either:
ChangeSquareSpeed
to ChangeSquareSpeed(object[] squarespeed)
void neweventmethod(Vector2 args);
and use thateventmethod
to the aboveUpvotes: 2