Reputation: 139
I have a tableview in xcode that currently downloads from the parse.com backend and displays into the table. It will download a small image and render the image into a circle as well as style each row. Currently it is downloading about 5 rows and outputs lovely but as soon as i scroll up and down a few times the tableview and app becomes slow.
Doing some research i can see suggestions to add the fetching of data on another thread. Currently i am new to all this and i was wondering if any one could assist in showing me how it's done.
My CellForRowAtIndexPath looks like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
tableView.separatorColor = [UIColor colorWithRed:192.0/255.0 green:196.0/255.0 blue:202.0/255.0 alpha:1];
if ([self.tableView respondsToSelector:@selector(setSeparatorInset:)]) {
[self.tableView setSeparatorInset:UIEdgeInsetsZero];
}
if (cell == nil)
{
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
}
PFObject *games = [self.games objectAtIndex:indexPath.row];
//PFFile *imageFile = [games objectForKey:@"gameCover"];
NSString *gameName = [games objectForKey:@"name"];
NSArray *gamePlatforms = [games objectForKey:@"platform"];
NSString *platformsResult = [gamePlatforms componentsJoinedByString:@""];
NSDate *rDate = [games objectForKey:@"release_date"];
// Check to see if the date is set to a Quarter instead
if (rDate == (id)[NSNull null]) {
self.releaseDate = @"Q1/2014";
} else {
// Date on the right added to a subview
//Setup date
NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
//uncomment to get the time only
//[formatter setDateFormat:@"hh:mm a"];
[formatter setDateFormat:@"dd"];
//[formatter setDateStyle:NSDateFormatterLongStyle];
//get the date today
NSDate *start = [NSDate date];
NSDateFormatter *f = [[NSDateFormatter alloc] init];
[f setDateFormat:@"YYYY-MM-dd"];
NSCalendar *gregorianCalendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDateComponents *components = [gregorianCalendar components:NSDayCalendarUnit
fromDate:start
toDate:rDate
options:0];
//NSLog(@"%ld", (long)[components day]);
NSInteger value = [components day];
NSString *myString = [NSString stringWithFormat:@"%0.0f days", (float)value];
if ([myString isEqual: @"1 days"])
{
myString = @"1 day";
}
self.releaseDate = myString;
}
// Cell Style
// Background Color
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(10, 15, 300.0, 100.0)];
imageView.userInteractionEnabled = NO;
imageView.backgroundColor = [UIColor colorWithRed:209.0/255.0 green:230.0/255.0 blue:244.0/255.0 alpha:1];
// Icon Image
//Game Title Label
UILabel *titleLabel = [[UILabel alloc]initWithFrame:CGRectMake(80, 25, 200, 20)];
titleLabel.text = gameName;
titleLabel.backgroundColor = [UIColor clearColor];
titleLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
titleLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
// Game Date Label
UILabel *dateLabel = [[UILabel alloc]initWithFrame:CGRectMake(250, 80, 50, 20)];
dateLabel.text = self.releaseDate;
dateLabel.backgroundColor = [UIColor clearColor];
dateLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
dateLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
dateLabel.textAlignment = NSTextAlignmentRight;
// Game Platforms
UILabel *platformLabel = [[UILabel alloc]initWithFrame:CGRectMake(250, 25, 50, 20)];
platformLabel.text = platformsResult;
platformLabel.backgroundColor = [UIColor clearColor];
platformLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
platformLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
platformLabel.textAlignment = NSTextAlignmentRight;
// add the styles to the subview
[cell addSubview:imageView];
//[cell addSubview:iconView];
[cell addSubview:titleLabel];
[cell addSubview:dateLabel];
[cell addSubview:platformLabel];
PFFile *imageFile = [games objectForKey:@"gameCover"];
// If no image
if (imageFile != NULL) {
NSURL *imageFileUrl = [[NSURL alloc] initWithString:imageFile.url];
NSData *imageData = [NSData dataWithContentsOfURL:imageFileUrl];
UIImage *myImage = [UIImage imageWithData:imageData];
UIImageView *iconView = [[UIImageView alloc] initWithImage:myImage];
iconView.frame = CGRectMake(20.0, 25.0, 50.0, 50.0);
iconView.layer.masksToBounds = YES;
iconView.layer.cornerRadius = 25.0f;
[cell addSubview:iconView];
} else {
UIImageView *iconView = [[UIImageView alloc]initWithFrame:CGRectMake(20.0, 25.0, 50.0, 50.0)];
iconView.userInteractionEnabled = NO;
iconView.image = [UIImage imageNamed:@"img.png"];
iconView.layer.masksToBounds = YES;
iconView.layer.cornerRadius = 25.0f;
[cell addSubview:iconView];
}
return cell;
}
Sorry for the mess, i can post more code if anyone would like it.
Thanks
Upvotes: 0
Views: 357
Reputation: 7193
User SDWebImageCache
Image is download in background by this class and Image caching in handle by this class, And your table will scroll smooth Follow this link Here:
Upvotes: 0
Reputation: 1315
Hmmm, U R constantly adding views to UITableViewCell:
[cell addSubview:imageView];
//[cell addSubview:iconView];
[cell addSubview:titleLabel];
[cell addSubview:dateLabel];
[cell addSubview:platformLabel];
U should add them only once in if(cell == nil) block cause they R reusable cells..
Do it like this:
if (cell == nil)
{
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
// Cell Style
// Background Color
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(10, 15, 300.0, 100.0)];
[imageView setTag:100];
imageView.userInteractionEnabled = NO;
imageView.backgroundColor = [UIColor colorWithRed:209.0/255.0 green:230.0/255.0 blue:244.0/255.0 alpha:1];
//Game Title Label
UILabel *titleLabel = [[UILabel alloc]initWithFrame:CGRectMake(80, 25, 200, 20)];
[titleLabel setTag:101];
titleLabel.backgroundColor = [UIColor clearColor];
titleLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
titleLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
// Game Date Label
UILabel *dateLabel = [[UILabel alloc]initWithFrame:CGRectMake(250, 80, 50, 20)];
[dateLabel setTag:102];
dateLabel.backgroundColor = [UIColor clearColor];
dateLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
dateLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
dateLabel.textAlignment = NSTextAlignmentRight;
// Game Platforms
UILabel *platformLabel = [[UILabel alloc]initWithFrame:CGRectMake(250, 25, 50, 20)];
[platformLabel setTag:103];
platformLabel.text = platformsResult;
platformLabel.backgroundColor = [UIColor clearColor];
platformLabel.font = [UIFont fontWithName:@"ProximaNova-Light" size:13];
platformLabel.textColor = [UIColor colorWithRed:44.0/255.0 green:127.0/255.0 blue:178.0/255.0 alpha:1];
platformLabel.textAlignment = NSTextAlignmentRight;
// add the styles to the subview
[cell addSubview:imageView];
//[cell addSubview:iconView];
[cell addSubview:titleLabel];
[cell addSubview:dateLabel];
[cell addSubview:platformLabel];
......
}
UILabel *lbl = [cell viewWithTag:101];
lbl.text = gameName;
lbl = [cell viewWithTag:102];
lbl.text = self.releaseDate;
lbl = [cell viewWithTag:103];
lbl.text = platformsResult;
Do the same thing for your ImageViews, and U will enter the world of reusability and fast tables :)
And also U shouldn't download images like that, U should use some async approach like others recomended
Upvotes: 1
Reputation: 12023
replace the code in if no image with this
// If no image
if (imageFile != NULL) {
NSURL *imageFileUrl = [[NSURL alloc] initWithString:imageFile.url];
dispatch_queue_t callerQueue = dispatch_get_current_queue();
dispatch_queue_t downloadQueue = dispatch_queue_create("Image Downloader", NULL);
dispatch_async(downloadQueue, ^{
NSData *imageData = [NSData dataWithContentsOfURL:imageFileUrl];
dispatch_async(callerQueue, ^{
UIImage *myImage = [UIImage imageWithData:imageData];
UIImageView *iconView = [[UIImageView alloc] initWithImage:myImage];
iconView.frame = CGRectMake(20.0, 25.0, 50.0, 50.0);
iconView.layer.masksToBounds = YES;
iconView.layer.cornerRadius = 25.0f;
[cell addSubview:iconView];
});
});
}
Upvotes: 0
Reputation: 2741
Use this code to download your image asynchronously in your cellForRowAtIndexPath
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0ul);
dispatch_async(queue, ^(void) {
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:parsedData[@"imageLR"]];
UIImage* image = [[UIImage alloc] initWithData:imageData];
if (image) {
dispatch_async(dispatch_get_main_queue(), ^{
if (cell.tag == indexPath.row) {
cell.imageView.image = image;
[cell setNeedsLayout];
}
});
}
});
Upvotes: 0
Reputation: 1292
Because you are downloading images in cellForRowAtIndexPath
. You must have to download images Asynchronously. Because of this performance of application will be increase. So try to download asynchronously.
Upvotes: 1