Reputation: 405
So I'm making a die class that can create and roll a die, return the value and the size. I'm trying to figure out how to tell the program how many of them have been created so that I can have a response be different based on how many there are. IE I want the response from printDie to be Die Value: 5 if there is only one die, and Die 1 Value: 5 if there is more than one.
Here's my code so far.
package com.catalyse.die;
import java.util.Random;
public class Die
{
// instance variables
private int myDieValue;
private int myDieSides;
private Random myRandom;
// Dice Class Constructors
public Die()
{
this.myDieValue = 1;
this.myDieSides = 4;
}
public Die(int numSides)
{
if ((numSides < 4) || (numSides > 100)) {
System.out.println("Error! You cannot have more than 100 sides or less than four!");
System.exit(0);
}
else {
myDieSides = numSides;
}
}
// getter methods
public int getDieSides()
{
return myDieSides;
}
public int getDieValue()
{
return myDieValue;
}
// setter methods
private void setDieSides(int newNumSides)
{
myDieSides = newNumSides;
}
public void rollDie()
{
Random rand = new Random();
int i = (rand.nextInt(myDieSides) + 1);
myDieValue = i;
}
public void printDie(int dieNum)
{
if (dieNum == 1) {
System.out.println("Die Value: "+myDieValue);
}
else {
System.out.println("Die "+dieNum+" Value: "+myDieValue);
}
}
}
Upvotes: 4
Views: 39239
Reputation: 10619
See what is my solution for counting objects in my application
import java.util.Map;
import java.util.TreeMap;
public abstract class ObjectCounter {
private static Map<String, Long> classNameCount = new TreeMap<String, Long>();
public ObjectCounter() {
String key = this.getClass().getName();
if (classNameCount.containsKey(key)) {
classNameCount.put(key, classNameCount.get(key) + 1);
} else {
classNameCount.put(key, 1L);
}
}
public static <T extends ObjectCounter> long getCount(Class<T> c) {
String key = c.getName();
if (classNameCount.containsKey(key)) {
return classNameCount.get(key);
} else {
return 0;
}
}
public static long totalObjectsCreated() {
long totalCount = 0;
for (long count : classNameCount.values()) {
totalCount += count;
}
return totalCount;
}
}
Now extends ObjectCounter class
See below
package com.omt.factory;
public class Article extends ObjectCounter {
}
Now all your other classes are extending Article classes
package com.omt.factory;
public class Bio extends Article {
}
Now here is our main class
package com.omt.factory;
public class Main {
public static void main(String... a) {
Bio b = new Bio();
Bio b1 = new Bio();
Bio b2 = new Bio();
Bio b3 = new Bio();
Bio b4 = new Bio();
com.omt.temp.Bio bio = new com.omt.temp.Bio();
// Total Objects are created
System.out.println("Total Objects Created By Application :" + ObjectCounter.totalObjectsCreated());
// Get Number Of Objects created for class.
System.out.println("[" + com.omt.temp.Bio.class.getName() + "] Objects Created :"
+ ObjectCounter.getCount(com.omt.temp.Bio.class));
System.out.println("[" + Bio.class.getName() + "] Objects Created :" + ObjectCounter.getCount(Bio.class));
System.out.println("[" + Maths.class.getName() + "] Objects Created :" + ObjectCounter.getCount(Maths.class));
}
}
Upvotes: 0
Reputation: 208944
Use a static variable
public class Die{
static int dieCount = 0;
public Die(){
dieCount++;
}
}
Every time a Die
object is created, the count will increase
public static void main(String[] args){
Die die1 = new Die();
Die die2 = new Die();
int count = Die.dieCount;
}
Upvotes: 0
Reputation: 45060
You can have static field in your class which could be incremented in the constructor always. The reason why is it should be static
is because, static
fields are shared by all instances of a class, thus a local copy of the field won't be created for each of the instances you create.
private static int counter = 0;
public Die()
{
counter++;
// Other stuffs
}
// Have a getter method for the counter so that you can
// get the count of instances created at any point of time
public static int getCounter() {
return counter;
}
And then you can call the above method in your calling method like this
void someMethodInAnotherClass() {
int instanceCount = Die.getCounter(); // You need to call static method using the Class name
// other stuffs.
}
Upvotes: 9
Reputation: 34146
Use an static member, that is a 'class' variable, not a 'instance' variable:
private static int count = 0;
In the constructor:
public Die()
{
count++;
this.myDieValue = 1;
this.myDieSides = 4;
}
And a getter:
public static int getCount() {
return count;
}
Upvotes: 3