Reputation: 1169
I'm trying to set up a simple directional light in opengl. My scene init code:
float light_position[] = { 0, -1,0, 0.0f };
float light_ambient[] = {1.0f, 1.0f, 1.0f, 1.0f };
float light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
float mat_ambient[] = { 1.0f, 0.0f, 0.0f, 1.0f };
float mat_diffuse[] = { 0.0f, 1.0f, 0.0f, 1.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_SMOOTH);
Then I render just one triangle:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glBegin(GL_TRIANGLES);
glNormal3f(0,1,0);
glVertex3f(0,-1,-2.0f);
glNormal3f(0,1,0);
glVertex3f(-1,-1,-1);
glNormal3f(0,1,0);
glVertex3f(1,-1,-1);
glEnd();
I except that the light is like the sun, shining from up to down (towards -infinity on y axis), so my triangle should be yellow (red ambient material + green diffuse), but my triangle is red, like if there aren't any light. If I change the light position to {0, 1, 0, 0}, then the triangle become yellow. Why? The light direction is from the position set to (0,0,0)?
Upvotes: 0
Views: 9801
Reputation: 32597
The interpretation is the opposite. A light position of { 0, -1,0, 0.0f, 0.0f }
defines a light in the downwards direction, shining upwards. Therefore, this light does not illumniate your triangle, while a light at { 0, 1,0, 0.0f, 0.0f }
does.
Upvotes: 3