Reputation: 187
I believe that my operator overloading is not working for one of my two datatypes. MY program works with an int datatype but not with my defined class students. students is a tree of pointers so this might be my problem. I discovered this problem when my search function wasn't functioning as planned. I'm hoping to get some advice as to what I am doing wrong with my overloaded operators.
struct Students{
char lastName[20];
char firstName[20];
int IDnumber;
Students();
bool operator == (const Students);
bool operator > (const Students);
bool operator < (const Students);
friend ostream& operator << (ostream& stream, const Students* students);
};
template <class DataType>
TNode<DataType>* BST<DataType>::bstSearch(DataType search)
{
TNode<DataType>* y = root;
while (y!=NULL && search != y->data)
{
if (search < y->data)
{
y = y->left;
}
else
{
y = y->right;
}
}
return y;
}
here is my overloader code
friend bool operator == (const Students& lh, const Students& rh);
friend bool operator > (const Students& lh, const Students& rh);
friend bool operator < (const Students& lh, const Students& rh);
bool operator ==(const Students& lh, const Students& rh)
{
return lh.IDnumber == rh.IDnumber;
}
bool operator > (const Students& lh, const Students& rh)
{
return lh.IDnumber > rh.IDnumber;
}
bool operator < (const Students& lh, const Students& rh)
{
return lh.IDnumber < rh.IDnumber;
}
this is the tree objects I create
BST<Students*> stree;
BST<int> itree;
Upvotes: 0
Views: 3596
Reputation: 22157
If you use Students*
for data-type, then this:
if (search < y->data)
is comparing pointers and not actual objects. Pass object of Student
by value to BST:
BST<Students> stree;
Also, don't pass object by value to the operators and your search function:
bool Students::operator< (const Students& ob)
TNode<DataType>* BST<DataType>::bstSearch(const DataType& search)
Next thing you should note is that you don't need to implement all compare operators individually, it is sufficient to implement only operator<
. For example:
bool operator==(const some_class& b){ return !(*this < b) && !(b < *this); }
bool operator>(const some_class& b){ return !(*this == b) && !(*this < b); }
// and so on...
On the other hand, you could use templates, std::enable_if
and std::is_pointer
to dereference you pointer automatically:
#include <utility>
#include <iostream>
template<typename T>
T& dereference(T &v){return v;}
template<typename T>
const T& dereference(const T& v){return v;}
template<typename T>
typename std::enable_if<!std::is_pointer<T>::value, T&>::type dereference(T* v){return dereference(*v);}
// example usage:
template <typename T>
class A
{
public:
bool compare(T a, T b){
return dereference(a) < dereference(b);
}
};
int main()
{
int u = 10;
int *v = &u;
int i = 5;
int *j = &i;
A<int> a;
A<int*> b;
std::cout << a.compare(i, u) << std::endl;
std::cout << b.compare(j, v) << std::endl;
return 0;
}
So, just add dereference
templates, and in your search
function you can use it as:
template <class DataType>
TNode<DataType>* BST<DataType>::bstSearch(DataType search)
{
TNode<DataType>* y = root;
while (y!=NULL && dereference(search) != dereference(y->data))
{
if (dereference(search) < dereference(y->data))
{
y = y->left;
}
else
{
y = y->right;
}
}
return y;
}
For more on dereference method, see excelent answers to my question here: Recursively dereference pointer
Upvotes: 2
Reputation: 22559
If you want to keep it a tree of pointers, you want to compare like this:
if (*search < *(y->data)) {
The way I see it, int
is a non-pointer type, and Students*
is of a pointer type.
If you use Students
instead of Students*
in your tree, it should work.
Alternatively, you can make a different implementation to handle pointer trees.
Upvotes: 0