Reputation: 442
I'm not C expert and I've read through the forum, but I still need some advice regarding a sorting problem on C.
I have 4 dynamic arrays of doubles in C. All of them are the same size, and lets say n. What I want to do is to sort all of them using one of the arrays as first order and a second array as my second order. So if the arrays are *x, *y, *w and *z. I want to sort them according to the values of *x, then *y.
I must do this efficiently because the arrays are quite large.
Any help will be much appreciated.
Upvotes: 3
Views: 1028
Reputation: 9817
If you can't use qsort with
typedef struct Point {
double x;
double y;
double w;
double z;
} Point;
Use qsort with
typedef struct UglyThing {
double x;
int i;
} UglyThing;
Create an array of size n, fill x with x values, i with index. Call qsort. At the end, i will store the permutation order. Swap the three other arrays according to the permutation order. Then do the same with little arrays ("with same x") in the y direction.
If this ugly trick is not possible, then I don't see any other solution than reinventing the wheel.
(edit : I have just seen Andrew said something very close to this answer...sorry!) Bye,
Francis
Upvotes: 1
Reputation: 753455
Clearly, sorting this using standard qsort()
is not going to work; there isn't a mechanism for passing four arrays.
Equally clearly, if the data were structured as an array of structures, then using qsort()
would be feasible.
Question 1: Is it feasible to create an array of structures, load it, sort it, and then unload back into the original arrays?
Question 2: Another option is to sort an array of integers:
int indexes[n];
for (int i = 0; i < n; i++)
indexes[i] = i;
qsort(indexes, n, sizeof(indexes[0]), comparator);
The comparator
function would have to be able to access the x
and y
arrays as file scope variables:
int comparator(void const *v1, void const *v2)
{
int i1 = *(int *)v1;
int i2 = *(int *)v2;
extern double *x, *y;
if (x[i1] > x[i2])
return +1;
else if (x[i1] < x[i2])
return -1;
else if (y[i1] > y[i2])
return +1;
else if (y[i1] < y[i2])
return -1;
else
return 0;
}
You'd then be able to access the arrays using x[indexes[i]]
etc to access the i
th element in sorted order.
Is that acceptable?
If that is not convenient either, then you will end up writing your own sort; it isn't horribly painful, but will require some care.
I spent some time adapting an existing sort test framework to this scenario. The full code is quite large because it includes a lot of testing support code. The core function (compare, swap, partition and quicksort) are here (122 lines, including comment and blank lines):
/* SO 20271977 - sort arrays x, y, z, w (type double, size n) in parallel based on values in x and y */
/*
** To apply this to the real code, where there are 4 arrays to be sorted
** in parallel, you might write:
**
** Array4 a;
** a.x = x;
** a.y = y;
** a.z = z;
** a.w = w;
** a.n = n;
** quicksort_random(&a);
**
** Or even:
**
** quicksort_random((Array4){ .n = n, .x = x, .y = y, .z = z, .w = w });
**
** combining designated initializers and compound literals. Or you could write a
** trivial wrapper so that you can call:
**
** quicksort_random_wrapper(n, x, y, z, w);
*/
/* SOF so-20271977.h */
#include <stddef.h>
typedef struct Array4
{
size_t n;
double *x;
double *y;
double *z;
double *w;
} Array4;
extern void quicksort_random(Array4 *A);
/* EOF so-20271977.h */
#include <assert.h>
#include <stdlib.h> /* lrand48() */
/*
** Note that a more careful implementation would use nrand48() instead
** of lrand48() to prevent its random number generation from interfering
** with other uses of the x-rand48() functions.
*/
typedef size_t (*Part)(Array4 *A, size_t p, size_t r);
static void quicksort_partition(Array4 *A, size_t p, size_t r, Part partition);
static size_t partition_random(Array4 *A, size_t p, size_t r);
/* Quick Sort Wrapper function - specifying random partitioning */
void quicksort_random(Array4 *A)
{
quicksort_partition(A, 0, A->n - 1, partition_random);
}
/* Main Quick Sort function */
static void quicksort_partition(Array4 *A, size_t p, size_t r, Part partition)
{
if (p < r)
{
size_t q = (*partition)(A, p, r);
assert(p <= q && q <= r);
if (q > 0)
quicksort_partition(A, p, q-1, partition);
quicksort_partition(A, q+1, r, partition);
}
}
static inline int compare(Array4 const *A, size_t p, size_t r)
{
if (A->x[p] < A->x[r])
return -1;
else if (A->x[p] > A->x[r])
return +1;
if (A->y[p] < A->y[r])
return -1;
else if (A->y[p] > A->y[r])
return +1;
else
return 0;
}
static inline size_t random_int(size_t p, size_t r)
{
return(lrand48() % (r - p + 1) + p);
}
static inline void swap(Array4 *A, size_t i, size_t j)
{
double d;
d = A->x[i];
A->x[i] = A->x[j];
A->x[j] = d;
d = A->y[i];
A->y[i] = A->y[j];
A->y[j] = d;
d = A->z[i];
A->z[i] = A->z[j];
A->z[j] = d;
d = A->w[i];
A->w[i] = A->w[j];
A->w[j] = d;
}
static size_t partition_random(Array4 *A, size_t p, size_t r)
{
size_t pivot = random_int(p, r);
swap(A, pivot, r);
size_t i = p-1;
size_t j = p;
while (j <= r)
{
if (compare(A, j, r) <= 0)
swap(A, j, ++i);
j++;
}
return i;
}
The test framework (quite ridiculously elaborate if it weren't that I already had a variant of it on hand) is 369 lines including blank lines and comment lines — and all the code above:
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define FLTFMT "%13.6f"
typedef struct Array4
{
size_t n;
double *x;
double *y;
double *z;
double *w;
} Array4;
static int trace = 0;
static void *xmalloc(size_t size)
{
void *space = malloc(size);
if (space == 0)
{
fprintf(stderr, "Out of memory (%zu)\n", size);
exit(1);
}
return space;
}
void quicksort_last(Array4 *A);
void quicksort_random(Array4 *A);
void selectionsort(Array4 *A);
static inline int compare(Array4 const *A, size_t p, size_t r)
{
if (A->x[p] < A->x[r])
return -1;
else if (A->x[p] > A->x[r])
return +1;
if (A->y[p] < A->y[r])
return -1;
else if (A->y[p] > A->y[r])
return +1;
else
return 0;
}
static void dump_array(char const *tag, Array4 const *A)
{
printf("%s [%zu..%zu]:\n", tag, (size_t)0, A->n-1);
for (size_t i = 0; i < A->n; i++)
printf("(" FLTFMT ", " FLTFMT ", " FLTFMT ", " FLTFMT ")\n",
A->x[i], A->y[i], A->z[i], A->w[i]);
}
static void chk_sort(Array4 const *A)
{
for (size_t i = 0; i < A->n - 1; i++)
{
//if (compare(A, i, i+1) > 0)
{
if (A->x[i] > A->x[i+1])
{
printf("Out of order: A.x[%zu] = " FLTFMT ", A.x[%zu] = " FLTFMT "\n",
i, A->x[i], i+1, A->x[i+1]);
}
else if ((A->x[i] == A->x[i+1] && A->y[i] > A->y[i+1]))
{
printf("Out of order: A.x[%zu] = " FLTFMT ", A.x[%zu] = " FLTFMT ", "
"A.y[%zu] = " FLTFMT ", A.y[%zu] = " FLTFMT "\n",
i, A->x[i], i+1, A->x[i+1], i, A->y[i], i+1, A->y[i+1]);
}
}
}
}
static inline void set(Array4 *A, size_t p, double d)
{
A->x[p] = d;
A->y[p] = d + drand48() - 0.5;
A->z[p] = d / 2.0;
A->w[p] = d * 2.0;
}
static void load_random(Array4 *A)
{
size_t size = A->n;
for (size_t i = 0; i < size; i++)
{
A->x[i] = drand48() * size;
A->y[i] = drand48() * size + drand48() - 0.5;
A->z[i] = drand48() * size / 2.0;
A->w[i] = drand48() * size * 2.0;
}
}
static void load_ascending(Array4 *A)
{
for (size_t i = 0; i < A->n; i++)
set(A, i, i);
}
static void load_descending(Array4 *A)
{
for (size_t i = 0; i < A->n; i++)
set(A, i, A->n - i);
}
static void load_uniform(Array4 *A)
{
for (size_t i = 0; i < A->n; i++)
set(A, i, A->n);
}
static void load_organpipe(Array4 *A)
{
for (size_t i = 0; i <= A->n / 2; i++)
set(A, i, i);
for (size_t i = A->n / 2 + 1; i < A->n; i++)
set(A, i, A->n - i);
}
static void load_invorganpipe(Array4 *A)
{
size_t range = A->n / 2;
for (size_t i = 0; i < A->n / 2; i++)
set(A, i, range - i);
for (size_t i = A->n / 2 + 1; i < A->n; i++)
set(A, i, i - range);
}
typedef void (*Load)(Array4 *A);
typedef void (*Sort)(Array4 *A);
typedef size_t (*Part)(Array4 *A, size_t p, size_t r);
static void test_one_sort(Array4 *A, Sort sort, char const *s_tag,
char const *l_tag, char const *z_tag)
{
if (trace)
{
printf("%s-%s-%s:", z_tag, l_tag, s_tag);
dump_array("Before", A);
}
clock_t start = clock();
(*sort)(A);
clock_t finish = clock();
double sec = (finish - start) / (double)CLOCKS_PER_SEC;
printf("%s-%s-%s: %13.6f\n", z_tag, l_tag, s_tag, sec);
chk_sort(A);
if (trace)
{
printf("%s-%s-%s:", z_tag, l_tag, s_tag);
dump_array("After", A);
}
fflush(stdout);
}
static Array4 *alloc_array(size_t size)
{
Array4 *A = xmalloc(sizeof(*A));
A->n = size;
A->x = xmalloc(size * sizeof(A->x[0]));
A->y = xmalloc(size * sizeof(A->y[0]));
A->z = xmalloc(size * sizeof(A->z[0]));
A->w = xmalloc(size * sizeof(A->w[0]));
return A;
}
static Array4 *dup_array(Array4 *A)
{
size_t size = A->n;
Array4 *B = alloc_array(size);
if (B != 0)
{
B->n = size;
memmove(B->x, A->x, size * sizeof(A->x[0]));
memmove(B->y, A->y, size * sizeof(A->y[0]));
memmove(B->z, A->z, size * sizeof(A->z[0]));
memmove(B->w, A->w, size * sizeof(A->w[0]));
}
return B;
}
static void free_array(Array4 *A)
{
free(A->x);
free(A->y);
free(A->z);
free(A->w);
free(A);
}
static void test_set_sorts(Array4 *A, char const *l_tag, char const *z_tag)
{
struct sorter
{
Sort function;
char const *tag;
} sort[] =
{
{ quicksort_last, "QS.L" },
{ quicksort_random, "QS.R" },
{ selectionsort, "SS.N" },
};
enum { NUM_SORTS = sizeof(sort) / sizeof(sort[0]) };
for (int i = 0; i < NUM_SORTS; i++)
{
Array4 *B = dup_array(A);
test_one_sort(B, sort[i].function, sort[i].tag, l_tag, z_tag);
free(B);
}
}
static void test_set_loads(size_t size, char const *z_tag)
{
struct loader
{
Load function;
char const *tag;
} load[] =
{
{ load_random, "R" },
{ load_ascending, "A" },
{ load_descending, "D" },
{ load_organpipe, "O" },
{ load_invorganpipe, "I" },
{ load_uniform, "U" },
};
enum { NUM_LOADS = sizeof(load) / sizeof(load[0]) };
Array4 *A = alloc_array(size);
for (int i = 0; i < NUM_LOADS; i++)
{
load[i].function(A);
test_set_sorts(A, load[i].tag, z_tag);
}
free_array(A);
}
/* Main Quick Sort function */
static void quicksort_partition(Array4 *A, size_t p, size_t r, Part partition)
{
if (p < r)
{
size_t q = (*partition)(A, p, r);
assert(p <= q && q <= r);
if (q > 0)
quicksort_partition(A, p, q-1, partition);
quicksort_partition(A, q+1, r, partition);
}
}
static size_t partition_random(Array4 *A, size_t p, size_t r);
static size_t partition_last(Array4 *A, size_t p, size_t r);
/* Quick Sort Wrapper function - specifying random partitioning */
void quicksort_random(Array4 *A)
{
quicksort_partition(A, 0, A->n - 1, partition_random);
}
/* Quick Sort Wrapper function - specifying partitioning about last element */
void quicksort_last(Array4 *A)
{
quicksort_partition(A, 0, A->n - 1, partition_last);
}
static inline size_t random_int(size_t p, size_t r)
{
return(lrand48() % (r - p + 1) + p);
}
static inline void swap(Array4 *A, size_t i, size_t j)
{
double d;
d = A->x[i];
A->x[i] = A->x[j];
A->x[j] = d;
d = A->y[i];
A->y[i] = A->y[j];
A->y[j] = d;
d = A->z[i];
A->z[i] = A->z[j];
A->z[j] = d;
d = A->w[i];
A->w[i] = A->w[j];
A->w[j] = d;
}
static size_t partition_random(Array4 *A, size_t p, size_t r)
{
size_t pivot = random_int(p, r);
swap(A, pivot, r);
size_t i = p-1;
size_t j = p;
while (j <= r)
{
if (compare(A, j, r) <= 0)
swap(A, j, ++i);
j++;
}
return i;
}
static size_t partition_last(Array4 *A, size_t p, size_t r)
{
size_t i = p-1;
size_t j = p;
while (j <= r)
{
if (compare(A, j, r) <= 0)
swap(A, j, ++i);
j++;
}
return i;
}
/* Selection Sort algorithm */
void selectionsort(Array4 *A)
{
size_t r = A->n;
for (size_t p = 0; p < r; p++)
{
for (size_t i = p; i < r; i++)
{
if (compare(A, p, i) > 0)
swap(A, p, i);
}
}
}
/*
** To apply this to the real code, where there are 4 arrays to be sorted
** in parallel, you might write:
**
** Array4 a;
** a.x = x;
** a.y = y;
** a.z = z;
** a.w = w;
** a.n = n;
** quicksort_random(&a);
**
** Or even:
**
** quicksort_random((Array4){ .n = n, .x = x, .y = y, .z = z, .w = w });
**
** combining designated initializers and compound literals. Or you could write a
** trivial wrapper so that you can call:
**
** quicksort_random_wrapper(n, x, y, z, w);
*/
int main(void)
{
srand48((long)time(0));
for (size_t i = 10; i <= 40; i += 10)
{
char buffer[10];
snprintf(buffer, sizeof(buffer), "%zuK", i);
test_set_loads(1000*i, buffer);
}
return 0;
}
Upvotes: 1
Reputation: 123458
The easy way to do this would be to map your four separate arrays onto a single array of a struct type like
struct rec {
double x;
double y;
double w;
double z;
};
struct rec *arr = malloc( sizeof *arr * N ); // where N is the number of
// elements in each array
if ( !arr )
// malloc failed, handle error somehow
for ( size_t i = 0; i < N; i++ )
{
arr[i].x = x[i];
arr[i].y = y[i];
arr[i].w = w[i];
arr[i].z = z[i];
}
and then create a comparison function to pass to qsort
:
int cmpRec( const void *lhs, const void *rhs )
{
struct rec *l = lhs;
struct rec *r = rhs;
if ( l->x < r->x )
return -1;
else if ( l->x > r->x )
return 1;
else
{
if ( l->y < r->y )
return -1;
else if ( l->y > r->y )
return 1;
else
return 0;
}
return 0;
}
Now you can use the qsort
library function to sort that array of struct:
qsort( arr, N, sizeof *arr, cmpRec );
Once that array is sorted, you can map the results back onto your four original arrays.
Upvotes: 2