Reputation: 3
can anyone recognize mistake of using fstream variable fFile here? because at function Save() writing to disk process (by function WriteTo()) is always fail. But if I declare new local fstream variable instead of fFile, save is ok. (please see part of the code below)
thank you
class CardCollection{
public:
CardCollection();
int Open(const char filename[]);
void Close();
void Close();
int NumCards()const;
void ReportStatus()const;
void AddCards();
void DeleteCard(int cardnum);
void ShowCard(int cardnum)const;
void ChangeCard(int cardnum);
void DoFind();
void DoFindAgain();
void DoView();
private:
int GetField(int anyallowed);
void Load();
int fNumCards;
char *fFileName;
std::fstream fFile;
DynamicArray fStore;
char *fFindString;
int fFindPos;
int fSearchField;
};
int CardCollection::Open(const char filename[])
{
//Keep copy of filename
fFileName = new char[strlen(filename)+1];
strcpy(fFileName, filename);
fFile.open(fFileName, std::ios::out | std::ios::in);
if(!fFile.good())
return -1;
Load();
return 0;
}
void CardCollection::Save()
{
for(int i = fNumCards ; i > 0; i--){
RefCard *r = (RefCard*) fStore.Nth(i);
r->WriteTo(fFile); // If I declare a new fstream here
// instead of using fFile, save is ok
}
if(fFile.good()){
std::cout << "Saving completed";
}
else{
std::cout << "Saving error";
}
}
Upvotes: 0
Views: 215
Reputation: 87959
I'm willing to bet that you don't reset the fstream
after you have loaded the data.
Add this to the beginning of Save
fFile.clear();
fFile.seekp(0);
Upvotes: 1