Reputation: 2313
I want to store integers for given types which should be used during compilation and during runtime.
Up to now I have the following:
template<typename T>
struct my_int { enum { result = -1 }; };
And I specialize for each type:
template<> struct my_int<a_type> { enum { result = 5 }; };
And I can check during compile time (of course the check here would be against another compile time constant):
static_assert(my_int<a_type>::result == 5, "Bla");
Problem: This works well, as long as the specialization is in the same namespace. But that is an inconvenience I want to get rid of. So I want to be able to use it in every namespace:
namespace foo {
template<> struct my_int<a_type> { enum { result = 5 }; };
}
namespace bar {
template<> struct my_int<b_type> { enum { result = 7 }; };
}
Any ideas how I could do this?
C++11 and boost is ok for my situation, if really needed.
Update: Seems I gave to little information. The types are mainly enum classes
. If you're really interested you can see the real implementation here, http://www.codeduce.com/extra/enum_tools, download the zip and in the header line 33, 34.
Upvotes: 3
Views: 602
Reputation: 60403
For some reason I found the problem description easy to misunderstand, but the linked code makes it clear. In C++11 it's easy:
#define SETUP_ENUM_LENGTH(enum_type, length) \
static constexpr int enum_length(enum_type*) { return length; }
and a
for (int i = 0; i < enum_length((Enum*)0); ++i) {
in the right place. Here's a sample:
#include <iostream>
#include <functional>
#include <boost/preprocessor/variadic/size.hpp>
/**
* Macro to setup an enum completely.
* First parameter is the name, following are the states as plain text.
*/
#define DEF_ENUM(name, ...) \
enum class name : uint8_t { __VA_ARGS__ }; \
SETUP_ENUM_LENGTH(name, BOOST_PP_VARIADIC_SIZE(__VA_ARGS__))
/**
* Once an enum class is defined, this macro makes the size publicly available.
* Needed by enum_array. Already included in DEF_ENUM.
*/
#define SETUP_ENUM_LENGTH(enum_type, length) \
static constexpr int enum_length(enum_type*) { return length; }
/**
* Function to iterate over all elements of an enum.
*/
template<typename Enum>
void enum_for_each(const std::function<void(Enum e)> &fct) {
for (int i = 0; i < enum_length((Enum*)0); ++i) {
fct(static_cast<Enum>(i));
}
}
namespace n {
DEF_ENUM(demo,u,v,w,x,y,z,a,b,c);
}
namespace m {
DEF_ENUM(demo,a=3,b=1,c=4,d=1,e=5);
}
using std::cout;
int main()
{
enum_for_each<n::demo>([](n::demo e) { cout<<int(e); });
cout<<'\n';
enum_for_each<m::demo>([](m::demo e) { cout<<int(e); });
cout<<'\n';
int ndemo[enum_length((n::demo*)0)];
int mdemo[enum_length((m::demo*)0)];
cout << sizeof ndemo << ' ' << sizeof mdemo << '\n';
}
As a side note, that static_cast<Enum>(i)
looks troublesome, does it really do the right thing with the m::demo
enum?
To preserve the original templated-enum_length
usage and so make the array-allocation usage a bit prettier is easy from here, rename the function enum_length_helper
and then
template<typename Enum>
struct enum_length {
enum result=enum_length_helper((Enum*)0);
};
Upvotes: 2
Reputation: 10780
Here's a solution using functions and ADL:
#include <type_traits>
enum TypeInfo
{
Unknown = 0,
TypeA,
TypeB
};
template <TypeInfo x>
using TInfo = std::integral_constant<TypeInfo, x>;
template <class T>
TInfo<Unknown> TypeInfoFunc(T);
template <class T>
struct GetTypeInfo : decltype(TypeInfoFunc(std::declval<T>())){};
namespace a{
class A{};
TInfo<TypeA> TypeInfoFunc(A);
};
namespace b {
class B{};
TInfo<TypeB> TypeInfoFunc(B);
}
int main()
{
static_assert(GetTypeInfo<a::A>::value == TypeA, "");
static_assert(GetTypeInfo<b::B>::value == TypeB, "");
return 0;
}
The TypeInfoFunc
is found using ADL meaning that it can be defined in the same namespace as the class your specializing it for.
EDIT
Based on the comments, I think I understand a bit better now. The solution doesn't change much, simply make your function:
namespace a
{
struct A{};//Or whatever class you want to hold data about your type
A TypeInfoFunc(TInfo<TypeA>);
}
and change GetTypeInfo
to
template <TypeInfo x>
struct GetTypeInfo : decltype(TypeInfoFunc(TypeInfo<X>())) {};
This way you can call GetTypeInfo<TypeA>
and access all the information in (in this case) class A
.
Upvotes: 1
Reputation: 14084
If it is possible for your use-case, you could do specialization on a namespace basis and then aggregate as follows, using C++11 since you mentioned it but can work without.
Assume you have a number of namespaces ns_1
to ns_k
like this:
namespace ns_i {
template<class T> struct my_int: std::integral_constant<int, -1> {};
/*...*/
enum e_1 { /*...*/ };
template<> struct my_int<e_1>: std::integral_constant<int, 101> {};
/*...*/
enum e_n { /*...*/ };
template<> struct my_int<e_n>: std::integral_constant<int, 142> {};
/*...*/
}
I assume you already have the means to do a unique numbering. Then you aggregate the my_int
from all namespaces like this:
namespace your_lib {
template<
class T,
template<class> class sources... /* any number of template classes,
each taking one type argument */
>
struct Union:
std::integral_constant<int, -1> {}; // default -1 for (empty template list)
template<
class T,
template<class> class source, // match first template
template<class> class sources... // match all but first template
>
struct Union<T, source, sources...>:
std::conditional<
source::value == -1,
union<T, sources...>, // recursively call union on all but first tempalte
source // or if there's a value in first, use it
> {};
template<class T> struct my_int :
Union<T, ns_1::my_int, /*...,*/ ns_k::my_int> {};
/* here you could use boost preprocessor to iterate over the namespaces
since you mentionned it */
}
Upvotes: 2
Reputation: 6505
you can avoid the need to specialize a structure if you move the type information in the type itself:
template <int V>
struct TypeInfo { enum { result = V, }; };
class yourClass : TypeInfo<2> //works better if you have an enum instad of number
{}
//...
static_assert(a_type::result == 2);
If you do this you will never have the problem with namespaces if the type is declared you will always have access to type info.
Upvotes: 0