iTEgg
iTEgg

Reputation: 8342

How do I test my socket exception handling code?

I have the following code:

try
{
  mainSocket = new Socket(AddressFamily.InterNetwork, 
    SocketType.Stream, ProtocolType.Tcp);
  IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, serverPort);
  mainSocket.Bind(ipEndPoint);
  mainSocket.Listen(MAX_CONNECTIONS);
  mainSocket.BeginAccept(new AsyncCallback(serverEndAccept), mainSocket);
  OnNetworkEvents eventArgs = 
    new OnNetworkEvents(true, "Listening for Connection");
  OnUpdateNetworkStatusMessage(this, eventArgs);
}
catch (SocketException e)
{
  // add code here
}
catch (ObjectDisposedException e)
{
  // add code here
}

How do I test the code's SocketException given the server is listening successfully all of the time?

Upvotes: 3

Views: 3909

Answers (4)

R. Martinho Fernandes
R. Martinho Fernandes

Reputation: 234594

Do not test against the live network. Mock the socket and test against a mock that throws a SocketException.

Upvotes: 8

Austin Salonen
Austin Salonen

Reputation: 50235

Unplug your network cable or shut off your wireless (assuming you're testing against a remote server).

Upvotes: 3

Joshua Cauble
Joshua Cauble

Reputation: 1349

you could add something like this for testing:

#if (UNITTEST)

  throw new SocketException();
#endif

Then in your unit test compile just define that variable.

Otherwise do something to force an exception. Like have an invalid config setting that won't let it connect for use with your unit test code.

Upvotes: 3

danben
danben

Reputation: 83290

Manually throw a SocketException from inside your try block.

Like

throw new SocketException("Testing");

Upvotes: 2

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